Spawn Bosses On Capture

Smiless

L1: Registered
Jul 17, 2019
3
0
Essentially just the title. I want to have a boss spawn (horsemann, merasmus, monoculus) on capture. I'm confused on doing this as I cannot seem to have the entities spawn, even though I thought I set it up properly.
 

fbi.bmw.ultra.car

L2: Junior Member
Dec 27, 2018
95
6
Essentially just the title. I want to have a boss spawn (horsemann, merasmus, monoculus) on capture. I'm confused on doing this as I cannot seem to have the entities spawn, even though I thought I set it up properly.
Do you have output that triggers the spawns?
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Sending a ForceSpawn input on the point cap to the env_entity_maker should work, assuming you have set the boss spawning up correctly (you should be able test ingame by doing ent_fire <env_entity_maker name> ForceSpawn in the console)
Outputs would look like this, assuming you've followed one of these:
In the cap trigger:
OnCapTeam1/OnCapTeam2 <env_entity_maker name> ForceSpawn
(OnCapTeam1 is only needed if you want it to spawn on red's cap as well, eg in a koth map)
OnPass <env_entity_maker name> ForceSpawn
Just have this in the path_track entity that you want to have spawn the boss, eg the one handling all the capping logic
 

Smiless

L1: Registered
Jul 17, 2019
3
0
Sending a ForceSpawn input on the point cap to the env_entity_maker should work, assuming you have set the boss spawning up correctly (you should be able test ingame by doing ent_fire <env_entity_maker name> ForceSpawn in the console)
Outputs would look like this, assuming you've followed one of these:
In the cap trigger:
OnCapTeam1/OnCapTeam2 <env_entity_maker name> ForceSpawn
(OnCapTeam1 is only needed if you want it to spawn on red's cap as well, eg in a koth map)
OnPass <env_entity_maker name> ForceSpawn
Just have this in the path_track entity that you want to have spawn the boss, eg the one handling all the capping logic
Thanks, got it working!