Spaghetti

KotH Spaghetti rc1

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I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken submitted a new resource:

Spaghetti - Payload of the Hill - Spaghetti

Payload of the Hill - A new TF2 Gamemode!

2 Opposing teams, 1 Payload cart. Payload of the hill is a mix of Payload, Payload Race, and King of the Hill. The cart starts in the middle of the map on a turntable. Once you rotate the cart off of the turntable, your koth clock timer starts to go down.

To ensure victory, you can push it along the track further into enemy territory. But the further you go, the tougher it gets...

Coming soon to a server near you.

Read more about this resource...
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
628
479

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Spaghetti with a new update entry:

a2

Gamemode changes
  • Added announcer voicelines to the gamemode e.g. 'Push!', 'You're losing ground...', depending on team progress
  • Added overtime, works like payload overtime
  • Changed the cart so its skin updates depending on the state of the round. Same with the light particle effect
  • Fixed the dispenser beam so player feedback is more obvious
  • Increased the speed at which the turntable rotates.
  • Added 'slow zones'
  • Fixed the bug where the server crashes due to too many...

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Spaghetti with a new update entry:

a2a

Gamemode changes
  • Likely fixed the issue that led to overtime lasting indefinitely
  • Fixed the glow on the cart sometimes dissappearing at certain angles
  • Made the cart unpushable during the initial round start countdown
Map changes
  • Added soundscapes
  • Implemented a detailing pass on the cave area
  • Added foliage to the ground and cliffs
  • Reworked some cliff displacements around the rock ramp
  • Properly included mirrored rock models

Read the rest of this update entry...
 

I dinne ken

Has currently had enough
aa
Apr 16, 2016
343
446
I dinne ken updated Spaghetti with a new update entry:

a3

Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Map changes
  • Shunted the middle building forward by 256 units - The primary effect of this...

Read the rest of this update entry...