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Gamemode changes
Likely fixed the issue that led to overtime lasting indefinitely
Fixed the glow on the cart sometimes dissappearing at certain angles
Made the cart unpushable during the initial round start countdown
Map changes
Added soundscapes
Implemented a detailing pass on the cave area
Added foliage to the ground and cliffs
Reworked some cliff displacements around the rock ramp
Properly included mirrored rock models
Gamemode changes
Added announcer voicelines to the gamemode e.g. 'Push!', 'You're losing ground...', depending on team progress
Added overtime, works like payload overtime
Changed the cart so its skin updates depending on the state of the round. Same with the light particle effect
Fixed the dispenser beam so player feedback is more obvious
Increased the speed at which the turntable rotates.
Added 'slow zones'
Fixed the bug where the server crashes due to too many sounds playing at the start
Map changes
Flipped the direction of the cart path. Teams now have to push into the opposing team's side immediately
Added a 'slow zone' to the big ramp. Used to just be a rollback
Added a little more lighting to the lowground
Lowered the cliff looking over the lowground somewhat
Fixed the spawndoors not functioning correctly
a1a
Uploaded the correct bsp lol