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Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Map changes
Shunted the middle building forward by 256 units - The primary effect of this should be to mitigate Sight across the map. There are now no points on the highground cliff where you can see to the other side's highground cliff for example. Also had a small effect on the small door to the caves.
Rejigged rock00 cover
Reimplemented the dropdown cave entrance - Instead of a hairpin turn midair it's now a 90 degree turn. It's also a more open space overall.
Resized the Large healthkit at the end of the map in the lowground to a medium. Should make snipers a tad less unkillable.
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