Spaghetti

Spaghetti rc1

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Artpassm, gamemode prefix rename + Minor changes to the mode
Gamemode changes
  • Updated the HUD - Removed the duplicate Blue CP element, added rollback zones
  • Added 'doubletime' for when the cart reaches the final CP, where the timer goes down at 2x speed - There is an associated ticking clock sound effect and announcer voicelines for this
  • Ubered and disguised players now do/don't contribute to the cart's push progress correctly
Map changes
  • Shunted the middle building forward by 256 units - The primary effect of this should be to mitigate Sight across the map. There are now no points on the highground cliff where you can see to the other side's highground cliff for example. Also had a small effect on the small door to the caves.
  • Rejigged rock00 cover
  • Reimplemented the dropdown cave entrance - Instead of a hairpin turn midair it's now a 90 degree turn. It's also a more open space overall.
  • Resized the Large healthkit at the end of the map in the lowground to a medium. Should make snipers a tad less unkillable.
Gamemode changes
  • Likely fixed the issue that led to overtime lasting indefinitely
  • Fixed the glow on the cart sometimes dissappearing at certain angles
  • Made the cart unpushable during the initial round start countdown
Map changes
  • Added soundscapes
  • Implemented a detailing pass on the cave area
  • Added foliage to the ground and cliffs
  • Reworked some cliff displacements around the rock ramp
  • Properly included mirrored rock models
Gamemode changes
  • Added announcer voicelines to the gamemode e.g. 'Push!', 'You're losing ground...', depending on team progress
  • Added overtime, works like payload overtime
  • Changed the cart so its skin updates depending on the state of the round. Same with the light particle effect
  • Fixed the dispenser beam so player feedback is more obvious
  • Increased the speed at which the turntable rotates.
  • Added 'slow zones'
  • Fixed the bug where the server crashes due to too many sounds playing at the start
Map changes
  • Flipped the direction of the cart path. Teams now have to push into the opposing team's side immediately
  • Added a 'slow zone' to the big ramp. Used to just be a rollback
  • Added a little more lighting to the lowground
  • Lowered the cliff looking over the lowground somewhat
  • Fixed the spawndoors not functioning correctly
a1a
  • Uploaded the correct bsp lol