- Jul 29, 2010
- 6
- 0
KOTH SPAAAACE CREATED BY UNREAL
Designed for a Mapping Contest
STORY LINE
On December 5, 2011 Astronomers discovered Kepler-22b, the first planet known to orbit a single star Within ITS habitable zone. In 2061, after 50 years studying and preparing to colonize the planet, the conglomerate of Earth Space Agencies was ready to launch the "Keystone IV," the largest, most expensive and most complex machine ever conceived - to travel to and colonize Kepler-22b.
Keystone IV spacecraft was designed for this mission. Two teams, supposedly competent, were selected to co-operate, equip and operate the spacecraft to its destination.
Aboard the Keystone IV, the two specialized teams were preparing to colonize the planet. But as time passes and anxiety increases, the struggle for leadership seems to become almost inevitable. The two teams face a terrifying battle inside the ship, to determine who would control the operation from that point.
ABOUT THE MAP - VISUALS AND GAMEPLAY
Initially I mostly cared about making a pretty map, very abstract design, which resulted in a very good "mess" (in a good way I mean), almost every bit of map is composed by irregular brushes or triangles, I thought it would be hard to optimize after but it was actually pretty easy job.
The lighting is composed by a set of slight color variations from red to purple and blue, later added green fresh areas which came to my mind because, well, we are humans and we are linked to nature, and nature is important for us. Imagine standing on a ship for years and years without seeing a single tree or plant? And what would you breath for the rest of the years when air gets the fuck out of the ship? :d So I added those little bits to create a more colorfull environment as well.
Besides those visual aspects, I tried to incorporate things that would be sort of "inovative" or make them in a way diferent from any others. In one of the screenshots you can see the control point, and this was kind of an experimentation, well, on the ceiling of that area there's a rounded mirror, that reflects in real time whats going on the point and actually shows the players. This little detail has actually added an important factor to the map I found interesting, because when you get up to the Control Point you can see the other team on the oposite side without direct "eye contact". Its kind of a nice touch if you can take advantage of it I think, and it worked pretty well IMO.
Because the theme is related to space, and "cientific" feeling I tried to keep myself away from dirt decals and textures, I decided I wanted the map to be shinny as crystal and with uber-reflective surfaces.
The layout was kept simple, with two large arenas and linking areas.
The game mechanics are pretty basic like in any KOTH map, just this one takes 4 minutes of controling the point, and initially it takes 10 seconds to gain acess to the actual control point area, and only 10 seconds after that the control point will be enabled. This serves the purpose of having a bit of fight before you should actually care about the Control Point itself and also works for balancing the time it takes for each class to get there. I created small screen annotations for the effect.
MAP FEATURES
The map includes loading image & video intro (VALVe like) created by Se7en (huge thanks to him, he has been one of the most supporting people for this project)
Map intro video (created by Se7en)
Map preview created by Paul
That's all I guess, constructive feedback is appreciated, thanks!
Designed for a Mapping Contest
STORY LINE
On December 5, 2011 Astronomers discovered Kepler-22b, the first planet known to orbit a single star Within ITS habitable zone. In 2061, after 50 years studying and preparing to colonize the planet, the conglomerate of Earth Space Agencies was ready to launch the "Keystone IV," the largest, most expensive and most complex machine ever conceived - to travel to and colonize Kepler-22b.
Keystone IV spacecraft was designed for this mission. Two teams, supposedly competent, were selected to co-operate, equip and operate the spacecraft to its destination.
Aboard the Keystone IV, the two specialized teams were preparing to colonize the planet. But as time passes and anxiety increases, the struggle for leadership seems to become almost inevitable. The two teams face a terrifying battle inside the ship, to determine who would control the operation from that point.
ABOUT THE MAP - VISUALS AND GAMEPLAY
Initially I mostly cared about making a pretty map, very abstract design, which resulted in a very good "mess" (in a good way I mean), almost every bit of map is composed by irregular brushes or triangles, I thought it would be hard to optimize after but it was actually pretty easy job.
The lighting is composed by a set of slight color variations from red to purple and blue, later added green fresh areas which came to my mind because, well, we are humans and we are linked to nature, and nature is important for us. Imagine standing on a ship for years and years without seeing a single tree or plant? And what would you breath for the rest of the years when air gets the fuck out of the ship? :d So I added those little bits to create a more colorfull environment as well.
Besides those visual aspects, I tried to incorporate things that would be sort of "inovative" or make them in a way diferent from any others. In one of the screenshots you can see the control point, and this was kind of an experimentation, well, on the ceiling of that area there's a rounded mirror, that reflects in real time whats going on the point and actually shows the players. This little detail has actually added an important factor to the map I found interesting, because when you get up to the Control Point you can see the other team on the oposite side without direct "eye contact". Its kind of a nice touch if you can take advantage of it I think, and it worked pretty well IMO.
Because the theme is related to space, and "cientific" feeling I tried to keep myself away from dirt decals and textures, I decided I wanted the map to be shinny as crystal and with uber-reflective surfaces.
The layout was kept simple, with two large arenas and linking areas.
The game mechanics are pretty basic like in any KOTH map, just this one takes 4 minutes of controling the point, and initially it takes 10 seconds to gain acess to the actual control point area, and only 10 seconds after that the control point will be enabled. This serves the purpose of having a bit of fight before you should actually care about the Control Point itself and also works for balancing the time it takes for each class to get there. I created small screen annotations for the effect.
MAP FEATURES
The map includes loading image & video intro (VALVe like) created by Se7en (huge thanks to him, he has been one of the most supporting people for this project)
Map intro video (created by Se7en)
Map preview created by Paul
That's all I guess, constructive feedback is appreciated, thanks!