KotH Spaaaace

UNREA1

L1: Registered
Jul 29, 2010
6
0
KOTH SPAAAACE CREATED BY UNREAL
Designed for a Mapping Contest


STORY LINE

On December 5, 2011 Astronomers discovered Kepler-22b, the first planet known to orbit a single star Within ITS habitable zone. In 2061, after 50 years studying and preparing to colonize the planet, the conglomerate of Earth Space Agencies was ready to launch the "Keystone IV," the largest, most expensive and most complex machine ever conceived - to travel to and colonize Kepler-22b.

Keystone IV spacecraft was designed for this mission. Two teams, supposedly competent, were selected to co-operate, equip and operate the spacecraft to its destination.

Aboard the Keystone IV, the two specialized teams were preparing to colonize the planet. But as time passes and anxiety increases, the struggle for leadership seems to become almost inevitable. The two teams face a terrifying battle inside the ship, to determine who would control the operation from that point.


ABOUT THE MAP - VISUALS AND GAMEPLAY

Initially I mostly cared about making a pretty map, very abstract design, which resulted in a very good "mess" (in a good way I mean), almost every bit of map is composed by irregular brushes or triangles, I thought it would be hard to optimize after but it was actually pretty easy job.

The lighting is composed by a set of slight color variations from red to purple and blue, later added green fresh areas which came to my mind because, well, we are humans and we are linked to nature, and nature is important for us. Imagine standing on a ship for years and years without seeing a single tree or plant? And what would you breath for the rest of the years when air gets the fuck out of the ship? :d So I added those little bits to create a more colorfull environment as well.

Besides those visual aspects, I tried to incorporate things that would be sort of "inovative" or make them in a way diferent from any others. In one of the screenshots you can see the control point, and this was kind of an experimentation, well, on the ceiling of that area there's a rounded mirror, that reflects in real time whats going on the point and actually shows the players. This little detail has actually added an important factor to the map I found interesting, because when you get up to the Control Point you can see the other team on the oposite side without direct "eye contact". Its kind of a nice touch if you can take advantage of it I think, and it worked pretty well IMO. :p

Because the theme is related to space, and "cientific" feeling I tried to keep myself away from dirt decals and textures, I decided I wanted the map to be shinny as crystal and with uber-reflective surfaces.

The layout was kept simple, with two large arenas and linking areas.

The game mechanics are pretty basic like in any KOTH map, just this one takes 4 minutes of controling the point, and initially it takes 10 seconds to gain acess to the actual control point area, and only 10 seconds after that the control point will be enabled. This serves the purpose of having a bit of fight before you should actually care about the Control Point itself and also works for balancing the time it takes for each class to get there. I created small screen annotations for the effect.


MAP FEATURES

The map includes loading image & video intro (VALVe like) created by Se7en (huge thanks to him, he has been one of the most supporting people for this project)

Map intro video (created by Se7en)

Map preview created by Paul

That's all I guess, constructive feedback is appreciated, thanks!
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
134
It looks awesome :D Not sure how it plays though.
 

AngryAngus

L3: Member
Jul 20, 2011
101
124
Well firstly, the control point seems to have a false countdown before the real one. The mirror around the cp is also really annoying, it both screws with my head when I'm firing rockets and it would make it rather hard to play as spy. The skybox is really aesthetically sexy, makes me feel like im playing Halo, however there is a obvious seem towards the red side in the skybox.
In the lower part of the point, I feel snipers could easily camp the opponent team's door, from their own door.

Otherwise the map is sexy, especially aesthetically.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
I love the look of this map. I really do.
 

UNREA1

L1: Registered
Jul 29, 2010
6
0
Thank you everyone, I'll take this feedback into consideration when I make a final version sometime. To do, I'll defenatly add more cover, reduce the control point size (it was suggested by a friend of mine, and I think it makes sense) and possibly add a little bit more detail.

I'd like to keep getting feedback on it before I make a final version (don't know when tho).

@AngryAngus
The "false countdown" is actually a countdown to "grant" players acess to the point, this is, doors opening. I added "screen" notifications so players would notice but figured out that only works in single player. I'll also work on that, and make it easier for players to know it.
 

Strange Pro

L1: Registered
Jan 22, 2012
2
1
This look more like halo reach maps but nice one and good looking color
 

Alacran

L1: Registered
Feb 4, 2012
1
0
help

how do i download this? Everytime i click on DOWNLOAD it takes me to a Diff website :/ :confused:
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
It looks like a cool UT 2004 map, but while the colored lights look great, they will make it hard to see what team other players are on.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
how do i download this? Everytime i click on DOWNLOAD it takes me to a Diff website :/ :confused:

It shouldn't, I just clicked Download and it started to download for me. If anything it takes us to our on-site file hosting site and that will show you how to download it.