- Jul 18, 2010
- 34
- 2
Hello, i'm new to mapping and have a few questions:
QUESTIONS IVE ASKED, AND THE ANSWERS TO THEM:
-How do i make a brush round? (By default its a square)
-Alright, after detailing some of my artpass map, i loaded it up into tf2 and found that ALL of my prop_details are big red ERROR messages. What am i doing wrong?
-Alright well i have another question, this one is kinda hard to describe though.
I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.
*NO ANSWER YET*
Thanks in advance for any answers, and sorry if this has been posted/answered before.
QUESTIONS IVE ASKED, AND THE ANSWERS TO THEM:
-How do i make a brush round? (By default its a square)
-Thanks nik.You can change your brush primitive type by selecting a new one from the drop down menu (usually on the left) it defaults at block, but cylinder and stuff is used as well. Usually you want to use arches to create circles, but that's another story.
-Alright, after detailing some of my artpass map, i loaded it up into tf2 and found that ALL of my prop_details are big red ERROR messages. What am i doing wrong?
-Thanks nik.You should use prop_static for your props, not detail. On another note when a prop is a big ERROR that usually means it's a custom prop and you don't have it installed, but I don't think this is the problem here.
-Alright well i have another question, this one is kinda hard to describe though.
I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.
*NO ANSWER YET*
Thanks in advance for any answers, and sorry if this has been posted/answered before.
Last edited: