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Some Newbie Questions

Discussion in 'Mapping Questions & Discussion' started by Algebraic, Jul 22, 2010.

  1. Algebraic

    Algebraic L1: Registered

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    Hello, i'm new to mapping and have a few questions:

    QUESTIONS IVE ASKED, AND THE ANSWERS TO THEM:

    -How do i make a brush round? (By default its a square)
    -Thanks nik.

    -Alright, after detailing some of my artpass map, i loaded it up into tf2 and found that ALL of my prop_details are big red ERROR messages. What am i doing wrong?
    -Thanks nik.

    -Alright well i have another question, this one is kinda hard to describe though.
    I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.
    *NO ANSWER YET*

    Thanks in advance for any answers, and sorry if this has been posted/answered before.
     
    Last edited: Jul 23, 2010
  2. nik

    nik L12: Fabulous Member

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    You can change your brush primitive type by selecting a new one from the drop down menu (usually on the left) it defaults at block, but cylinder and stuff is used as well. Usually you want to use arches to create circles, but that's another story.

    You should use prop_static for your props, not detail. On another note when a prop is a big ERROR that usually means it's a custom prop and you don't have it installed, but I don't think this is the problem here.
     
    • Thanks Thanks x 1
  3. Algebraic

    Algebraic L1: Registered

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    Thanks! :)

    Although, i thought you were suppose to use prop_detail for props that players cant touch...also on a side note: Going back and changing all my props is gonna be a pain in the ass :facepalm:
     
  4. J4CK8

    J4CK8 L11: Posh Member

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    Map -> entity report -> select all prop_details, properties, change to prop_static
     
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  5. Algebraic

    Algebraic L1: Registered

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    About five minutes late..... :facepalm::facepalm::facepalm:

    Lol, but really it wasn't a big deal :p
     
  6. Ninjilla

    Ninjilla L7: Fancy Member

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    Youre thinking of func_detail, not prop_detail. Func_details are for brushes that arent being used as major sightbreaking geometry, such as beams on walls.
     
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  7. Algebraic

    Algebraic L1: Registered

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    Doh :facepalm:

    Yea your probably right lol.

    Alright well i have another question, this one is kinda hard to describe though.
    I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.

    Thanks in advance.
     
    Last edited: Jul 23, 2010