Some Newbie Questions

Algebraic

L1: Registered
Jul 18, 2010
34
2
Hello, i'm new to mapping and have a few questions:

QUESTIONS IVE ASKED, AND THE ANSWERS TO THEM:

-How do i make a brush round? (By default its a square)
You can change your brush primitive type by selecting a new one from the drop down menu (usually on the left) it defaults at block, but cylinder and stuff is used as well. Usually you want to use arches to create circles, but that's another story.
-Thanks nik.

-Alright, after detailing some of my artpass map, i loaded it up into tf2 and found that ALL of my prop_details are big red ERROR messages. What am i doing wrong?
You should use prop_static for your props, not detail. On another note when a prop is a big ERROR that usually means it's a custom prop and you don't have it installed, but I don't think this is the problem here.
-Thanks nik.

-Alright well i have another question, this one is kinda hard to describe though.
I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.
*NO ANSWER YET*

Thanks in advance for any answers, and sorry if this has been posted/answered before.
 
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nik

L12: Fabulous Member
Aug 14, 2009
987
564
You can change your brush primitive type by selecting a new one from the drop down menu (usually on the left) it defaults at block, but cylinder and stuff is used as well. Usually you want to use arches to create circles, but that's another story.

You should use prop_static for your props, not detail. On another note when a prop is a big ERROR that usually means it's a custom prop and you don't have it installed, but I don't think this is the problem here.
 

Algebraic

L1: Registered
Jul 18, 2010
34
2
You can change your brush primitive type by selecting a new one from the drop down menu (usually on the left) it defaults at block, but cylinder and stuff is used as well. Usually you want to use arches to create circles, but that's another story.

You should use prop_static for your props, not detail. On another note when a prop is a big ERROR that usually means it's a custom prop and you don't have it installed, but I don't think this is the problem here.

Thanks! :)

Although, i thought you were suppose to use prop_detail for props that players cant touch...also on a side note: Going back and changing all my props is gonna be a pain in the ass :facepalm:
 

J4CK8

L11: Posh Member
Mar 4, 2009
820
243
Map -> entity report -> select all prop_details, properties, change to prop_static
 

Ninjilla

L420: High Member
Sep 13, 2008
445
116
Youre thinking of func_detail, not prop_detail. Func_details are for brushes that arent being used as major sightbreaking geometry, such as beams on walls.
 

Algebraic

L1: Registered
Jul 18, 2010
34
2
Youre thinking of func_detail, not prop_detail. Func_details are for brushes that arent being used as major sightbreaking geometry, such as beams on walls.

Doh :facepalm:

Yea your probably right lol.

Alright well i have another question, this one is kinda hard to describe though.
I want to make it so there is a doorway, thats all boarded up, but you cant see through the cracks in the boards. So much light is coming through you cant see back into whats behind it. Anyone know how? I have the doorway made, and boarded it up, and put a light-colored brush behind it...Now the effect is all i need.

Thanks in advance.
 
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