[Solved] What is wrong?????? this area portal?!

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
I have problems I study the internet and all faces of brush is areaportal and there is no pointfile to lound that meants I have no leak but this area portal is broken somehove.
** Executing...
** Command: "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf" "D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_swiftwater_final1_d.vmf"

Valve Software - vbsp.exe (May 21 2020)
4 threads
materialPath: D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_swiftwater_final1_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blendrockgroundwallforest001_wvt_patch
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blendgroundtograss007_wvt_patch
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blendgroundtograss007_nodetail_wvt_patch
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blendgroundtogravel004_wvt_patch
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blendrockgroundwallforest_reducedetail_wvt_patch
Patching WVT material: maps/pl_swiftwater_final1_d/nature/blenddirtgrass008a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4068.3 1526.6 -1040.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 23711:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4068.3 1526.6 -1040.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 23711:

Processing areas...WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
WARNING: areaportal entity 1158 (brush 22653) touches > 2 areas
done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 814 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_swiftwater_final1_d.prt...Building visibility clusters...
done (1)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.

qhull precision error: Only 4 facets remain. Can not merge another
pair. The convexity constraints may be too strong. Reduce the
magnitude of 'Cn' or increase the magnitude of 'An'. For example,
try 'C-0.001' instead of 'C-0.1' or 'A-0.999' instead of 'A-0.9'.
done (2) (2376279 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9..Material NATURE/BLENDDIRTGRASS008A uses unknown detail object type coastline_redgrass01!
.10
Compacting texture/material tables...
Reduced 8131 texinfos to 4641
Reduced 105 texdatas to 94 (2719 bytes to 2099)
Writing D:\Program files\Programy\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\pl_swiftwater_final1_d.bsp
Wrote ZIP buffer, estimated size 4907, actual size 3889
23 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
I have some other problems but I´m going to work on them after.
 

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
I litelary make room youst for that one areaportal like when it dont work I make in the room where it was a 4 brushes for that it dont work wait and there is picture
 

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Oct 6, 2008
1,949
446
try this:

vis groups panel right hand side - uncheck everything then check off

World Geometry
Nodraw
skybox
and black - if you have any in your level

run a quick base compile to make sure you have no leaks - if you do check lights, fix any leaks (might need to recompile several times. Once map fully sealed, uncheck the lights and recompile just to make sure

check areaporatals and then compile - you should get a clear red line showing where you issue is if you're getting an area portal leak - then it's an easy fix.

I also noticed that you AP is on a ledge where you have a bridge or something - try bringing it back 1 unit from the edge and see it taht helps sometimes they do weird things. Also looks like your AP is going onto a beam at the top (not sure about the bottom - make top beam a func_detail and then take the AP up to the wall - same thing for the floor if it's on a beam there too
 

Alfonziak OK

L2: Junior Member
Jan 25, 2021
71
1
and good news everything seems to work and swiftwater wmf file for editing is gona published to day or next day thanks all of you for help I´m working on this becase I can´t find any editable and working vmf for this map so I let it for everyone
 
Oct 6, 2008
1,949
446
Are you going to call your map swiftwater? There's already a map with that name - so unless that one is also yours try to come up with nother name to avoid confusion - you want people to play your map and not the other one by mistake. Also change the name ot the thread to [Solved] What is wrong?????? this area portal?! - It will tell people that the item is solved and that you don't need further help, plus if people DO need help they will look at it to see it your problem is the same as theirs and thus, your solution could be their solution too :)