[Solved] Lighting issue is leaving me stumped

Oct 6, 2008
1,949
446
OK lighting gurus - help me out on this one - I'm getting some weird lighting happening and can't figure this one out.

See the image

# 1 how it looks in hammer
# 2 how it looks in game
# 3 same thing from a different map - this is how I wanted it to look like
# 4 how it looks in game - although this brush is in the floor in game and then closes.

other things you should know

A - func_door - render mode is texture, fx colour is set to 245, disable receiving shadows is set to no and disable shadows is also set to no.

B - for # 4 there are also two phantom lights there on either side (it black on both sides) set to 200 for soft lighting (needs to be soft for that area)

C - I'm also being creative in lighting using some func_details with the texture lights/white007 although there is none shining directly at any of the issues above.

Any help would be great.

Edit: I'm also getting this weird effect on the ramp - it's the only place it happens
 

Attachments

  • lightissue.jpg
    lightissue.jpg
    815.8 KB · Views: 98
  • pl_spacewar_b10007.jpg
    pl_spacewar_b10007.jpg
    184.8 KB · Views: 94

Midlou

L5: Dapper Member
Jan 12, 2016
208
239
For the ramp problem, just put nodraw below. For the func_door, set the render mode to color and see what happens, not sure about this one.
 
Oct 6, 2008
1,949
446
hmm color didn't seem to work
 
Oct 6, 2008
1,949
446
ok - an update for you because - honestly this is the weirdest one I've ever seen yet -

took map back to base geometry - no issues - textures properly lit
Added in the doors - properly lit
Added in area portals - properly lit
Added in lights - properly lit
Added in props - everything f'd up all doors are black again.

Why would props screw up the lighting?
 
Oct 6, 2008
1,949
446
Ok I found the issue - clicked on the prop - disabled shadows - all textures now seen correctly - never seen this on verticle props before
 
Oct 6, 2008
1,949
446
Well it was solved for 5 mins :(
 
Oct 6, 2008
1,949
446
thanks for the article - I'll check it out
 
Oct 6, 2008
1,949
446
Thanks for that - all doors are now rendering properly :)