- Oct 6, 2008
- 1,949
- 446
OK lighting gurus - help me out on this one - I'm getting some weird lighting happening and can't figure this one out.
See the image
# 1 how it looks in hammer
# 2 how it looks in game
# 3 same thing from a different map - this is how I wanted it to look like
# 4 how it looks in game - although this brush is in the floor in game and then closes.
other things you should know
A - func_door - render mode is texture, fx colour is set to 245, disable receiving shadows is set to no and disable shadows is also set to no.
B - for # 4 there are also two phantom lights there on either side (it black on both sides) set to 200 for soft lighting (needs to be soft for that area)
C - I'm also being creative in lighting using some func_details with the texture lights/white007 although there is none shining directly at any of the issues above.
Any help would be great.
Edit: I'm also getting this weird effect on the ramp - it's the only place it happens
See the image
# 1 how it looks in hammer
# 2 how it looks in game
# 3 same thing from a different map - this is how I wanted it to look like
# 4 how it looks in game - although this brush is in the floor in game and then closes.
other things you should know
A - func_door - render mode is texture, fx colour is set to 245, disable receiving shadows is set to no and disable shadows is also set to no.
B - for # 4 there are also two phantom lights there on either side (it black on both sides) set to 200 for soft lighting (needs to be soft for that area)
C - I'm also being creative in lighting using some func_details with the texture lights/white007 although there is none shining directly at any of the issues above.
Any help would be great.
Edit: I'm also getting this weird effect on the ramp - it's the only place it happens