- Jan 2, 2019
- 65
- 0
So I've picked up mapping again after a little pause and am currently working on an underground map.
I started up my map today and after working on it for a bit and compiling, I noticed how my map was much darker than usual. I had some leaks and fixed them, but after I sorted that out, the darkness in my map didn't go away. I have the impression that the light doesn't 'bounce' of the walls.
Don't know if this is related but I get the error "can't load skybox file skybox/sky_tf2_04 to build the default cubemap!". I have no cubemaps in my map yet as well.
Compile log: https://pastebin.com/r14nfsKE
Any hints or tips?
Edit 1: I bumped this thread with a new compile log. Same error, no leaks, different compile log though...
I started up my map today and after working on it for a bit and compiling, I noticed how my map was much darker than usual. I had some leaks and fixed them, but after I sorted that out, the darkness in my map didn't go away. I have the impression that the light doesn't 'bounce' of the walls.
Don't know if this is related but I get the error "can't load skybox file skybox/sky_tf2_04 to build the default cubemap!". I have no cubemaps in my map yet as well.
Compile log: https://pastebin.com/r14nfsKE
Any hints or tips?
Edit 1: I bumped this thread with a new compile log. Same error, no leaks, different compile log though...
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