[Solved]Crash Logs - is there such a thing?

Discussion in 'Mapping Questions & Discussion' started by Kill_the_Bug, Feb 25, 2019.

  1. Kill_the_Bug

    aa Kill_the_Bug

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    Hi peeps!

    I, as usual in my infinite wisdom, decided to make another tug-of-war payload map - one of the hardest coding set ups there is.

    Maybe I could find the answer easier if I was mapping, but decided to do one of these after a mapping break.

    Speaking of breaks, mine breaks TF2 right after I choose a player class and TF2 locks up completely so I have to terminate the program via the task manager.

    Is there any type of log created anywhere that shows the cause of the error? Thanks.
     
  2. Freyja

    aa Freyja It hurt itself in it's confusion!

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    If it crashes right after picking a class it is likely a looped path trsck, double check all your connections
     
    • Agree Agree x 1
  3. Kill_the_Bug

    aa Kill_the_Bug

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    thanks, I'll check them all out- all 225 of them lol!
     
  4. Kill_the_Bug

    aa Kill_the_Bug

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    Thanks Freyja - I had two cross-referencing and a third going through to the fourth giving the impression that I had a straight line going through the path.