[SOLVED] BSP isn't being created during compile

Discussion in 'Mapping Questions & Discussion' started by Silver Scrublord, Mar 12, 2017.

  1. Silver Scrublord

    Silver Scrublord L1: Registered

    Messages:
    5
    Positive Ratings:
    1
    Title, mostly. It's a map for the VSH gamemode.

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.vmf"

    Valve Software - vbsp.exe (Feb 13 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.vmf
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 14 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.prt...Building visibility clusters...
    done (0)
    Creating default LDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Creating default HDR cubemaps for env_cubemap using skybox materials:
    skybox/sky_hydro_01*.vmt
    ! Run buildcubemaps in the engine to get the correct cube maps.
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Overlay touching too many faces (touching 281, max 64)
    Overlay soho/sewertrap002 at -5707.0 -1536.0 46.5

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b"

    Valve Software - vvis.exe (Feb 13 2017)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp

    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b"

    Valve Software - vrad.exe SSE (Feb 13 2017)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp
    Error opening c:\program files (x86)\steam\steamapps\common\team fortress 2\tf\maps\vsh_urbancenter_v1b.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\vsh_urbancenter_v1b.bsp"

     
  2. Micnax

    aa Micnax I maek map

    Messages:
    2,057
    Positive Ratings:
    1,387
    Overlay touching too many faces (touching 281, max 64)
    Overlay soho/sewertrap002 at -5707.0 -1536.0 46.5​

    This part is causing your VBSP stage to fail, thus not generating a .bsp file.
     
  3. Silver Scrublord

    Silver Scrublord L1: Registered

    Messages:
    5
    Positive Ratings:
    1
    Thanks, I just replaced them with decals and that seems to work.