- Jul 17, 2019
- 41
- 26
Angled and more complex geometry is always something I've wanted to play with, due to how fun spaces can become with less boxy brushwork, layouts, and overall geometry. But recently, I've also wanted to clean up my brushwork and to force myself to stay in a 32 or higher grid size. I've encountered when rotating geometry and using other primitives other than rectangles it's almost impossible to keep vertexes on the larger grid.
Am I doing something wrong? Is it a fool's task to use other primitives at such a large grid size, and if so, how can I optimize brushwork and geometry for layouts at such a small grid size to avoid leaks, overlapping brushes, and general untidiness?
Am I doing something wrong? Is it a fool's task to use other primitives at such a large grid size, and if so, how can I optimize brushwork and geometry for layouts at such a small grid size to avoid leaks, overlapping brushes, and general untidiness?