So. Snowbound was played today and I personally liked it a lot. It played well, had difficult but not impossible to overcome defenses, and pretty good balance. I personally liked the daytime version better but that's just me.
Furthermore, now that you've progressed into beta I feel like I should take a run around and critique the entire map, for you. One thing before I start: please think about making less dead-end rooms. One or two in the right place can work, but there are far too many here for that.
I think you should rework these textures so they align better:
Prop lighting error.
This cliff, it just looks odd. It's like a giant deformed snowball, make it look like the one on the other side of that ramp.
Here's a useless room. Instead of the window at the other end you should make a doorway, or some other way of getting out.
This whole route should probably have a one-way door so that RED can't flank all the way around BLU.
Overall, your 1-2 point is pretty good but could use a little work.
There is a somewhat hidden sentry spot inside the CP building, that tends to be a bit hard to take out if RED has control over the far catwalk and ledge.
I didn't see the flank from the bottom route (the one with the displacement cliffs to the right) being used very much, particularly because it has a height disadvantage. Maybe give it a bit more influence or a way to use it to get behind the point?
This whole area here leading up to the ledge in the second picture wasted countless persons' time. I noticed too many people enter one of the three (!) entrances to the dead-end path and look around for an exit, only to turn around back out. Maybe make it so there isn't so many entrances into the unused route?
This room is unusable to anything but snipers, mainly because the windows are solid. You should make them pass-through (like Badlands) so that it becomes a more useful route and people don't face a dead end every time they enter it.
This whole route is utterly useless. It's long, tiring, and it can be bypassed from an equally as accessible door in the main choke. Do something with it, like shorten it, because right now I never see anyone use it except for flankers from RED.
Shameless praise: I love this. I once did something like this in one of my unreleased maps, I love it that someone is finally putting it in their map.
Useless room.
Okay, so 2-2 is the point which I personally think needs the most work.
First of all, there's only a few routes onto the point, which is easily defensible from some camping spots in the upper corner and that one room to the upper left.
In addition, I think this door should open or be done with; considering it does nothing but block a possibly OP sentry spot from being attacked easily.
I like this point, deceptively defensible but it really isn't. Requires actual thought to be put in to defend.
Although this window should probably be closed off or be a full door, preferably the latter since there's no way to escape from the dead-end of the point itself if someone chases you onto it.
Is this accessible anymore? It was a really nice route and it kinda makes the spot on the crates in front of the BLU spawn useless if it isn't.
You should shorten the end of this room (on the side with the health pack) just because it seems a bit too easy to hide in it.
Make these windows able to be jumped through, that would make escaping the room and dealing with snipers easier.
Somehow, I don't know how, but make this door seem like an actual door. I saw people who thought it was just for show (maybe because it's so tall and normally doors that tall don't open in other maps). Remember to keep overlays off of it, though.
Really, really, really, really useless room. Close it off and make it a detail room.
This door is so useful but so underused, particularly because people don't know it's there. Somehow make the route more naturally open up to it so more people know it's there.
Overall, 3-2 is a lot better than last iteration, but could use some work. Maybe a little bit of cover around the point?
All in all, it was a nice map and quite fun at that. Good luck with your next version Herbie and it certainly will be a map I look forward to playing in upcoming gamedays.