- Aug 30, 2009
- 89
- 1
If players are on the previous version of the map while I change it to the new version the sky works for them. Not sure if that means anything :/
You're using 2D Skybox.
Replace that with tools/toolsskybox, this should fix your issue.
I'm not convinced that that's necessary. I'm pretty sure any brush that's transparent from any side is automatically ignored for vis calculations.3. Glass and other transparent brushes should be func_detail. A lot of other things are missing it too.
I'm not convinced that that's necessary. I'm pretty sure any brush that's transparent from any side is automatically ignored for vis calculations.
I'm gonna try to fix some of the suggested things. I did get it to work...kind of. On the second computer I test the map on, everything was fine. I was able to build the cubemap and none of my materials were missing. But when I uploaded them to my server, the players experienced different problems. Some textures were missing but the same ones were fine for other people. When asked to restart their TF2 and rejoin the server, more textures went missing but the other ones that were missing before got fixed.
were you using custom textures? If this textures are not packed, then they will show as errors, unless the player either has:
-the materials on his disk because he is mapping as well or
-he played previously a map which has this custom texture packed in. In this case there is a chance you can still see the packed textures in the previous map, in the map you are playing right now.
Eitherway, packing all custom textures in your map should fix it. Or just don't use any custom texture which makes it easier for you.
Everything has been fixed.
The sky thing was a packing issue
The models disappearing was a stupid mistake by me, building cubemaps on a computer without those files. I transferred the files and that fixed it.
Models kept not working even tho we added them so I used an old assets file and just added stuff missing and it worked. Thank you everyone who tried to help.