Swiftmind
L2: Junior Member
- Dec 6, 2009
- 73
- 20
B3 Dev Update: Round 3 Layout
Round 3 layout was alright except for these few issues:
* The map is named Silo C, yet when the players finally get to the Silo it ends up being a side attraction.
* Main route for blue is not as clearly laid out as it can be. The top level flanks are a long round about way compared to the lower route.
* It is very hard for red to retake the top level of the Control Room once blue has a force on the top.
* Defense is difficult for a final point since blue can come from all sides.
Keeping this in mind, here is the new layout for round 3.
Note: This is a simple representation.
The ICBM Silo is now the staging point for blue. It is the first major area blue will enter and it is where blue can split off to assault the control room (CR).
A new path to the CR has been added on the lower floor. This is the left side hallway to CR. This will basically be a mirror image of the right side hallway to CR.
The upper level right flank from the Silo to the CR has been removed.
Main Route: Blue pushes and takes over the Silo. Then can split off into the following three routes to get into the control room:
* The left or right hallways on the lower level.
* Get up to the second level within the Silo using the beams and use the right side hallway on the upper level. This is a "backdoor flank" and will be the longest travel time.
Once blue gets into the lower level of CR, they need to fight up the stairs to the control point.
Red will now spawn on the upper level of CR in a split spawn. This is similar to Dustbowls last point spawn. Red will also be allowed to enter the Silo during setup.
That is it! Next update will be about Round 2 area changes.
Round 3 layout was alright except for these few issues:
* The map is named Silo C, yet when the players finally get to the Silo it ends up being a side attraction.
* Main route for blue is not as clearly laid out as it can be. The top level flanks are a long round about way compared to the lower route.
* It is very hard for red to retake the top level of the Control Room once blue has a force on the top.
* Defense is difficult for a final point since blue can come from all sides.
Keeping this in mind, here is the new layout for round 3.

Note: This is a simple representation.
The ICBM Silo is now the staging point for blue. It is the first major area blue will enter and it is where blue can split off to assault the control room (CR).
A new path to the CR has been added on the lower floor. This is the left side hallway to CR. This will basically be a mirror image of the right side hallway to CR.
The upper level right flank from the Silo to the CR has been removed.
Main Route: Blue pushes and takes over the Silo. Then can split off into the following three routes to get into the control room:
* The left or right hallways on the lower level.
* Get up to the second level within the Silo using the beams and use the right side hallway on the upper level. This is a "backdoor flank" and will be the longest travel time.
Once blue gets into the lower level of CR, they need to fight up the stairs to the control point.
Red will now spawn on the upper level of CR in a split spawn. This is similar to Dustbowls last point spawn. Red will also be allowed to enter the Silo during setup.
That is it! Next update will be about Round 2 area changes.