KotH Sierra a4a

Fight over something, somewhere.

  1. Lain

    aa Lain Resident wrong opinion holder

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    Sierra - Fight over something, somewhere.

    It's ya boi coming back at you with a terrible map. Watch me drop this after a few versions ay.
     
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    Last edited: May 12, 2017
  2. Lain

    aa Lain Resident wrong opinion holder

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    I doubt anyone really cares as to the history of this map but If you look at it, you might wonder why it's mostly at 45 degrees with no real reason to be so. It's mostly because of the maps origins as a 5cp map, starting life as the connector you can see using a shutter door.

    That connected to an overall larger and more fleshed out second point which evolved over several versions. I'm still interested in making this a 5cp map, but I will want to flex my mapping muscles some more before doing so.
    The map went through many versions and cycles, ending in around 41 iterations. 26 as a King of the Hill map and 15 as a Capture Point map.
     
  3. Lain

    aa Lain Resident wrong opinion holder

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    Positive Ratings:
    653
    - Added passageway to the side of the point
    - Pesky spools have moved!
    - Respawn waves have been increased by 3 seconds
    - Added some more walls near point
    - Added health packs near point
    - Removed ammo on top of IT
    - Moved ramps to the opposite side of the point
    - Removed custom content (for now)

    I really have to do something about the leftmost entrance, it's really wonky at the moment.

    [​IMG]
     
  4. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    653
    - Way too many changes to list to completion
    - Left path to the side of the point has been blocked off, and a Health and Ammo pack added in it's place.
    - Added more cover to the point and edited existing cover.
    - Optimized a bit, FPS should be much more stable.
    - @Uncuepa reworked the spawn.
    - @Uncuepa reworked right entrance from spawn and connectors between chokes.

    Read the rest of this update entry...
     
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  5. Lain

    aa Lain Resident wrong opinion holder

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    725
    Positive Ratings:
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    - Added, removed and generally rebalanced pickups
    - Redesigned left spawn courtyard
    - New left flank for pushing connector
    - Widened point
    - Rebalanced respawn timer for defenders
    - Fixed an issue where pesky engineers could escape the map

    I have no idea how to add screenshots anymore so here are some;

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
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  6. Lain

    aa Lain Resident wrong opinion holder

    Messages:
    725
    Positive Ratings:
    653
    Anyone have thoughts on the scale of the map? I'm pretty happy with the gameplay but I wanna tighten it up before I start Arting things up. I guess it just feels a bit spread out in some areas and others feel really boxed-in. Maybe that's because its not detailed and my vertical space is a little generous but i'm constantly under the impression its badly scaled in some areas.