siege_grove - Totally copied from Paladins
Siege mode is basically, you fight over a control point; whoever gets the point (by getting the most cap time) gets 1 score point, and then a payload cart spawns where you have to push to the enemy's base for another chance to score.
This map is just an experiment, I don't have much intention to actually detail it however I want to use a known good layout from the game Paladins, with it's signature Siege mode, and see how it plays in TF2.
This map is almost a complete layout copy of https://paladins.gamepedia.com/Warder's_Gate with some changes to make it TF2 friendly such as no flying crystal, a few ramps and some scaling changes.
Making use of this siege prefab: https://tf2maps.net/downloads/siege-gamemode.2943/
Siege mode is basically, you fight over a control point; whoever gets the point (by getting the most cap time) gets 1 score point, and then a payload cart spawns where you have to push to the enemy's base for another chance to score.
This map is just an experiment, I don't have much intention to actually detail it however I want to use a known good layout from the game Paladins, with it's signature Siege mode, and see how it plays in TF2.
This map is almost a complete layout copy of https://paladins.gamepedia.com/Warder's_Gate with some changes to make it TF2 friendly such as no flying crystal, a few ramps and some scaling changes.
Making use of this siege prefab: https://tf2maps.net/downloads/siege-gamemode.2943/