shorelight

KotH shorelight rc8

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a2 - update

what's new?
  • basic optimization
  • added some crates next to the point with wooden planks to get on top of them
  • tried to block some sightlines, tried...
  • added some hight variation on the beach in the form of small hills
  • turned a ramp next to spawn into stairs so you can see what's under it
  • changed water texture to island water
  • reduced a massive sightline from atop one of the fences
thanks to all the playtesters!

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a3 - update

whats new?
  • changed high-ground shed into a walkable roof that forces players more into the middle
  • added more optimization to the map
  • added some funny physics bottles because why not
  • cut cap trigger to prevent capture from atop the crates
  • lowered cap time from 12 to 10 seconds
  • i forgot most of the stuff i did so uhhh
  • minor changes?
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a6 - update

whats new?
  • turned some fences into solid walls
  • deleted fence on concrete on mid
  • added a route up through the roof from spawn
  • tried to do some optimization
  • switched around brick textures for flat ones. walls now use bricks
  • made custom cloth textures for the cloth on beach and as placeholders for lifesavers
  • added soundscape to concrete building
  • minor changes

thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a7 - update

whats new?
  • optimization improvements
  • added some pipes on the beach for extra cover and sightline blockage (you can also use them to jump up to the lighthouse!)
  • added window overlays on all windows
  • fence on beach now less see-through
  • minor changes (aka i forgot what else i did)
thanks to all the playtesters!

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dotmd

L2: Junior Member
Jul 23, 2016
81
197
Just played a7a in an imp but didn't have time to fully explain what I meant in the feedback. This was the first time I've played this map and think I was playing soldier for most/all of it.
It felt like nearly all the fights were happening slightly too far apart. As in the combat distance between players. Blue arrows were roughly where defenders saw the attackers coming from, but all of these distances felt slightly too far away for a satisfying fight, it was more spam/chip damage. I noticed this most when attacking/defending the beach area around the umbrellas.
Maybe if the whole map was kinda squished a bit along the direction of the red line? Might help make some of the routes to mid feel less like you need to cross through no man's land.
I liked the layout overall and had fun, it just felt slightly off in terms of combat distances.

shorelight_a7a.png
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a9a - adjustment

what was adjusted?
  • increased the size of a healthpack in lobby from medium to full and rotated it to be nearer to the exit
  • added a fence on one of the barriers at mid so you cant stand on it anymore
  • raised bridge fence by a few units
  • added a propjump to beachroute to allow players to stand on the wall for highground
  • minor changes

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a11 - update

whats new?
  • added a 3d skybox for the rest of the map
  • lined the edge of the water in the skybox with tools black so you cant see in the abyss
  • made water a little deeper so you can extinguish yourself in it
  • added a medium healthkit on the lowground in each teams yard
  • additional optimization improvements
  • minor changes

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zythe_

✖ ✖ ✖
aa
Feb 20, 2018
571
331
zythe_ updated shorelight with a new update entry:

a12 - update

whats new?
  • moved health and ammopacks from beach back
  • added a new medium healthpack in the center of beach
  • added new doorway into mid building
  • moved fences on beach forward
  • raised skybox in one part of the map over bridge
  • optimization improvements
  • minor changes
thanks to all the playtesters!
special thanks to @D0om for providing feedback in discord DM, most of these changes were his ideas!

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