shockwave (name undecided)

Gerbil

aa
Feb 6, 2009
573
846
I'm working on the RED side currently. Turning out better than expected. Optimization is going to be a biiiiiiiitch

OH GOD PICTURES THOUSANDS OF THEM

arena_shockwave_b20010.jpg

arena_shockwave_b20012.jpg

arena_shockwave_b20009.jpg

arena_shockwave_b20006.jpg




https://dl.dropbox.com/u/1835520/shockwave2/arena_shockwave_b20011.jpg (ivy props are already gone no worries)
https://dl.dropbox.com/u/1835520/shockwave2/arena_shockwave_b20008.jpg
https://dl.dropbox.com/u/1835520/shockwave2/arena_shockwave_b20007.jpg
https://dl.dropbox.com/u/1835520/shockwave2/arena_shockwave_b20013.jpg
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
yes monotone wood and green grass is much less boring that what you had before



fyi I'm kidding this looks really rad
 

Gerbil

aa
Feb 6, 2009
573
846
I've been working on B3 for a few hours now and I was wondering if I should remove the explosion. It seems to annoy players to death when they miss it and that happens a lot. If I do decide to remove it, should the elevator go as well? I'd like to leave it in for the sake of the narrative.

Opinions? Y/N?

EDIT: here have some screenshots.

arena_shockwave_b30002.jpg

Yes I'll fix the lighting
arena_shockwave_b30003.jpg

arena_shockwave_b30004.jpg

arena_shockwave_b30005.jpg
 
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