shockwave (name undecided)

hpkomic

L1: Registered
Jun 30, 2009
38
3
Tested it today.

Pros: Interesting architecture, and the use of the bottomless pit is pretty nice.

Cons: Layout feels a bit too claustrophobic to me.
 

Firest0rm

L4: Comfortable Member
Sep 27, 2009
171
33
It was fairly fun during the gameday, even though i'm not a big fan of arena. The explosion was good, and i like the middle point, but as hpkomic said, i thought it was a little bit small
 

Gerbil

aa
Feb 6, 2009
573
846
Progress pics!

arena_shockwave_a40000.jpg

arena_shockwave_a40001.jpg

arena_shockwave_a40002.jpg

arena_shockwave_a40003.jpg
 

Gerbil

aa
Feb 6, 2009
573
846
Update! A4 Released:

- Added soundscapes.
- DETAIL DETAIL DETAIL (still poop though)
- Extended control point unlock time by 10 seconds.
- Extended control point capture time by 1 second.
- Made it so the cart falls whenever a team wins. Unlike before where a team had to capture the point.
- Teeny weenie fixes.

arena_shockwave_a40005.jpg


DOWNLOAD
 

Gerbil

aa
Feb 6, 2009
573
846
Test bump/update announcement.

Shockwave A5 - 20/4/2010

- Added soundscapes
- Added extra route from/to spawn.
- Optimized lightmaps.
- Detailed a bit.
- Added health in some points.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Make some underground section with windows in the cliff, so people actually see the lift.
 

Gerbil

aa
Feb 6, 2009
573
846
I'm going to be away for the next week (army stuff) so here are some progress shots before I go:

qp4eme.jpg

2z4k50n.jpg

98ewl1.jpg
(the smoke will be removed)
6r4gnc.jpg
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Not much major feedback. I was a little annoyed that you couldn't hop up here (the roof):
67000arenashockwavea500.jpg


It looks entirely accessible.
 

H-land

L2: Junior Member
Jul 15, 2009
53
39
The exits from the spawn back and to the left seem unnatural and somewhere between unusable and unused. Since nobody goes backward from spawn if they don't see why they have to, then nobody ever will, so you might as well remove that path. I also noticed a couple of small healthpacks lying around that just seem out of place in Arena.
 

HeaH

L8: Fancy Shmancy Member
Oct 2, 2008
553
102
Remember to make glass floor under the cap point so you can see the elevator and the explosion! :D
 

thaCURSEDpie

L1: Registered
Mar 8, 2010
14
8
Aaah, so this is the map I played.

Love it :). The layout is awesome and makes for some cool short-lasting rounds. Only thing is that I didn't notice the elevator when I played this map (the explosion, too, was a little vague).
 

Gerbil

aa
Feb 6, 2009
573
846
Ah yes, in the rethemed version there will be gaps in the floor near the point so you can see the explosion from the safety of the middle building.