Shiro

MVM Shiro A2

Da Spud Lord

Occasionally I make maps
aa
Mar 23, 2017
1,339
994
20170426214627_1.jpg
There's no upgrade station here.

20170426214700_1.jpg
20170426214712_1.jpg
Looks like you forgot to pack some assets...

Make sure all of your assets are packed by using the console command "sv_pure 2", then loading up your map in TF2.
 

Jakapoa

L1: Registered
May 6, 2017
19
12
Please, please, don't copy paste popfiles across maps, include them with your map, and expect them to work.
 

Jakapoa

L1: Registered
May 6, 2017
19
12
I'm not sure what you mean, I wrote my own popfile from scratch for this map and all the entities are referenced correctly, nothing is broken.

Can you explain further?
If you download the map right now, you're given the popfile "mvm_sludge_a1a.pop", that has not a single correct spawn name that works with the map.
 

TyeZenneth

L6: Sharp Member
May 31, 2014
340
294
I read this is "Shire" and am now disappointed.
 

Eye

L1: Registered
May 8, 2017
4
9
I was looking through your robot templates, and i found it relatively disturbing you did this:


Bot_Giant_Demoman_Samurai/Bot_Giant_Soldier_Samurai


Item "The Half-Zatoichi"

CharacterAttributes
{
"dmg from melee increased" 0.05
}


I gues it's to deny the oneshot damage from the Zatoichi, but your way of dealing with it is ... meh. It pretty much makes any other melee damage based weapon useless and a Spy is completely powerless then, since his stabs are melee.

The proper fix is this:

Item "The Half-Zatoichi"

ItemAttributes
{
ItemName "The Half-Zatoichi"
"honorbound" 0
}


This will simply disable the issue with oneshotting the bot. The player won't be able to onehit the Giant, and vice versa.
 

Turbo Lover

Fight me under Glasgow Central Station
aa
Feb 15, 2011
333
344
I was looking through your robot templates, and i found it relatively disturbing you did this:


Bot_Giant_Demoman_Samurai/Bot_Giant_Soldier_Samurai


Item "The Half-Zatoichi"

CharacterAttributes
{
"dmg from melee increased" 0.05
}


I gues it's to deny the oneshot damage from the Zatoichi, but your way of dealing with it is ... meh. It pretty much makes any other melee damage based weapon useless and a Spy is completely powerless then, since his stabs are melee.

The proper fix is this:

Item "The Half-Zatoichi"

ItemAttributes
{
ItemName "The Half-Zatoichi"
"honorbound" 0
}


This will simply disable the issue with oneshotting the bot. The player won't be able to onehit the Giant, and vice versa.

Tried that, it doesn't work, the one-shot capabilities of the Half-Zatoichi are hard-coded and not tied to any attribute.

I've emailed Valve about moving it to an attribute in the past and I'll do so again, but until then this is the only fix.

I'm not happy that the current fix nerfs Spies so heavily, but a lot more people are going to be playing Soldier and Demo and trying break the mission by getting quick Giant kills.
 
Last edited:

Eye

L1: Registered
May 8, 2017
4
9
Well then why does it work on my end? Did you made sure its on the item attribute, and not the charakter attribute? I even made a clip for it.


My template?

{
T_TFBot_Giant_puppet
{
Class demoman
Name "Puppet"
ClassIcon demo_giant
Skill expert
WeaponRestrictions MeleeOnly
Health 5000
Item "The Half-Zatoichi"
Attributes MiniBoss
CharacterAttributes
{
"move speed bonus" 0.5
"damage force reduction" 0.4
"airblast vulnerability multiplier" 0.4
"override footstep sound set" 2

}
ItemAttributes
{
ItemName "The Half-Zatoichi"
"honorbound" 0
}
}

}


I can 100% assure your that it works perfectly. And i seriously doubt you tried it.



 

Turbo Lover

Fight me under Glasgow Central Station
aa
Feb 15, 2011
333
344
I was wrong, it works and I'll be using that in the versions moving forward, thanks for that.
I can 100% assure your that it works perfectly. And i seriously doubt you tried it.

Pretty rude though, not sure what I did wrong but disabling the "honorbound" attribute was one of the first things I tried.
 
Last edited:

Hydrogen

MvM Maniac
Apr 5, 2017
84
181
include them with your map, and expect them to work.
And i seriously doubt you tried it.
@Jakapoa @Eye you guys were being incredibly rude to Turbo Lover in this thread (in general you guys tend to be rude especially in the SPUF MvM forums). I appreciate it if you act politely towards people on this site when giving feedback and pointers without the passive-aggressiveness, snide comments, etc. Thanks for your understanding in advance.
 
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Ælement

I'm so happy :D
aa
Dec 21, 2010
1,483
1,616
@Jakapoa @Eye you guys were being incredibly rude to Turbo Lover in this thread (in general you guys tend to be rude especially in the SPUF MvM forums).

While i don't think it's fair to make such a generalization, yeah, i have noticed that people are less patient with each other than they used to.

However, and i'm gonna be hypocritical and make a generalization as well, it seems to me that this is mostly a problem with newcomers in the community - which means that we can hope that they eventually learn to reconsider their articulation.

It's imperative, therefore, that the veterans of the community make an extra effort to be good role models for the newer guys.
 
Last edited:

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,874
2,985
Be sure to keep the discussion relevant to the map in this thread. Lets not go off any tangents to something that hardly has anything to do with even the contest at all. Let's all be nice and set aside any differences to make sure this thread doesn't derail anymore. If you'd like to continue, please do so outside the thread, preferably in a private discussion with all involved parties - but not here.