(s2a) yahodahan
L3: Member
- Apr 22, 2009
- 144
- 27
thanks for all the input, really good to hear-
So two people with terrible framerate issues? Hmm...and "net graph 4" went "spastic"? is that one of the "showbudget" displays? I will look into that. Arg!
Mort- haha, yep, the bushes...we were hoping to give people the ability to "ambush" at least a little from those bushes, hide sentry guns, etc.
Sniping...sniping is something I tried and tried to think of a good way to properly implement, but what it eventually came down to was, we really wanted to re-create the COD4 map and experience in a TF2 level and style. Unfortunatly, that just didn't seem to leave room for sniping, and I do realize this is a big drawback. The greatest TF2 maps are those that cater to every class...this map, however, complete ignores the sniper, it's true.
However, since the basic goal is to be a frantic, chaotic, mad rush tug-O-war gameplay map, I lean towards the belief that snipers just wouldn't really be welcome in the map anyway. It's all about close-quarters mayhem!
Don't worry though, our next project is very sniper friendly (but not too much).
Thanks again everybody for the thoughts and input, sincerely appreciated!!
So two people with terrible framerate issues? Hmm...and "net graph 4" went "spastic"? is that one of the "showbudget" displays? I will look into that. Arg!
Mort- haha, yep, the bushes...we were hoping to give people the ability to "ambush" at least a little from those bushes, hide sentry guns, etc.
Sniping...sniping is something I tried and tried to think of a good way to properly implement, but what it eventually came down to was, we really wanted to re-create the COD4 map and experience in a TF2 level and style. Unfortunatly, that just didn't seem to leave room for sniping, and I do realize this is a big drawback. The greatest TF2 maps are those that cater to every class...this map, however, complete ignores the sniper, it's true.
However, since the basic goal is to be a frantic, chaotic, mad rush tug-O-war gameplay map, I lean towards the belief that snipers just wouldn't really be welcome in the map anyway. It's all about close-quarters mayhem!
Don't worry though, our next project is very sniper friendly (but not too much).
Thanks again everybody for the thoughts and input, sincerely appreciated!!