discobandit
L1: Registered
- Mar 17, 2011
- 5
- 1
with 12+ players, it's impossible to stand still long enough to camp, without getting hacked to bits...
I play TF2 because I love the game, the art style, and the community. I don't play COD because I don't own the game, and don't care to. For me, chaotic, frantic, random spawning, unique, maps are great fun fun, especially teamed with the TF2 play mechanics, classes, etc.
I believe, if people are willing to move a little out of their comfort zones, give this a good try with enough players, they'll find the map is actually a LOT of fun to jump into, and go all out for a short period. Yes, you are going to die over and over, yes it's an insane frag-fest, but it's really a great time. There is an obvious shortage of this type of play in TF2, and so Shipment was built (ta-da)
Don't worry, I'm certainly not constraining myself to just this- we already released (this) map a while back, and have several more in-the-works (project ADHD, you might call it)
Sure, I'm all for finding a way to make this the most fun for everybody, while sticking to it's own particular "gametype", that's what I'm really looking for here. There have been some good suggestions, and I'll be implementing them soon. Mostly though, I see people listing their issues with the map based on it's gameplay type, which isn't reasonable- that's like saying "I don't like this map because I don't like Payload". ("I don't like Shipment because I don't like chaotic-frantic-frag maps").
Maybe I should make a better description, and clarify: "If you like to play, in TF2, a map that is just fast paced, constant, chaotic assault on a central point- how would you change this map to best play in that style?" If someone doesn't like that style, this map isn't for them, so it may play to a niche group. However, if you could picture such a map being fun, what would you like to see in it?
I would really like to push, also, that Shipment KOTH still needs to be played with a good full/semi-full server to be properly analyzed. I think when that happens, you'll see a much different story than what most people are assuming![]()
Most of us have been mapping or playing tf2 for years, some even to TFC. People know what they are saying when they say it doesn't look like it will run well with a lot of people, they don't need to play with a ton of people to see this.
Going to your first point you made, that we are complaining about the gameplay type. We aren't talking about KoTH, we are talking about your implementation of KoTH and the spawns. In Tf2 people spawn in secluded area's, not the middle of the map. THAT is what we are talking about.
Honestly, if I have the time and interest, I will probably start a whole new map- Shipment is probably too extreme to be a good fit, I agree with you there. I would like to see some maps with, maybe slightly toned down, the same mentality though. It would be great to hear what people think would make such a map fun to play.