Shapes get inbetween grid lines

Discussion in 'Mapping Questions & Discussion' started by Neobenedict, Oct 8, 2011.

  1. Neobenedict

    Neobenedict L1: Registered

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    [​IMG]
    If I hollow to 8 then move/resize a shape, this happens. How do I snap it back to the grid?

    Grid is on smallest setting.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    You don't. This is an error in hollowing.


    I suggest you delete that hollowed brush (Delete ALL hollowed -or carved- brushes for that matter) and remake them with seperate brushes for the walls. things like this cause compile errors and can cause a map not to work.

    (Don't try clipping them to seperate brushes either)
     
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  3. Neobenedict

    Neobenedict L1: Registered

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    Thank you.
     
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  4. Mr. Wimples

    Mr. Wimples L6: Sharp Member

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    Also for quick fixing an odd vertex like that use the vertex warp tool :vertextool: to drag it back on grid. Be careful using vertex warp though, It's easy to get concave shapes and stretched textures with it. But like frozen said redoing it is probably a good idea.
     
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  5. Neobenedict

    Neobenedict L1: Registered

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    Using the Hollow tool is quite a bad practise of mine. Now that this has been said I'll avoid using it. I usually ultimately abandon maps I've used Hollow in. Thanks for the tip.
     
  6. Loc_n_lol

    Loc_n_lol L10: Glamorous Member

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    Hollow tool is fine, just remember to ungroup the resulting boxes, you need to manipulate them one by one or they'll scale as a whole and get off grid.
     
  7. Doctor Paprika

    Doctor Paprika L4: Comfortable Member

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    This kind of thing happens to me all the time when I'm making ramps that don't go straight along the axes. I always think I can outsmart Hammer and just rotate the brush, clip it, and rotate it back, but it always messes with the size and I have to start over because it won't snap to the grid again. I recommend remaking any brush where this happens; it will save you a lot of headache in the long run.