Setting up forward spawns

Discussion in 'Mapping Questions & Discussion' started by x6herbius, Jul 6, 2013.

  1. x6herbius

    aa x6herbius

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    I'm attempting to get forward spawns working for a Payload map but I'm not entirely sure on the correct way to do it - I tried setting the owned control point settings on the spawn points but where red was supposed to spawn at the furthest of two forward spawns, they instead spawned at the other (though not right back at the original spawn). Are there any rules for how I should be going about setting spawns up?
     
  2. jakoman

    jakoman L1: Registered

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    I've found it much easier on payload just to use the disable/enable inputs on spawn points. That's how it's done on badwater as well.
     
  3. x6herbius

    aa x6herbius

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    Ah OK, didn't realise you could enable/disable spawn points specifically. Thanks!

    EDIT: Disregard this edit, I was derping.
     
    Last edited: Jul 6, 2013
  4. The Asylum

    aa The Asylum

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    There's a keyvalue in the spawnpoints for Associated Control Point. But hey, if that works too, whatever :p
     
  5. x6herbius

    aa x6herbius

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    That's what I set before but the game didn't seem to care. :(
     
  6. Crash

    aa Crash func_nerd

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