Self-moving payload cart...

Discussion in 'Mapping Questions & Discussion' started by spacenoobs, Jul 30, 2015.

  1. spacenoobs

    spacenoobs L1: Registered

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    How can I make a payload cart that moves by itself?

    A few maps have this near the end of the map... for example pl_pipeline has it... I think? Or is it pl_nightfall?

    I will need this to make my map make sense... its important.
     
  2. blue9075

    blue9075 L1: Registered

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    Try looking at some de-compiled valve maps, and look at the cart waypoint properties at the end. I believe valve payload maps have it moving automatically to make it easier to cap the last point because you don't have to push it as much. Or maybe some start points of a map, to push it out of the BLU spawn?
     
  3. MaccyF

    aa MaccyF Notoriously Unreliable

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    if you mean the rollback/forwards areas, in the flags of your path_track nodes check is part of an uphill/downhill track for the areas you want the cart to roll :)
     
  4. YM

    aa YM LVL100 YM

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    Send the tracktrain: SetSpeedDir 1
    Disable the capture area too or when a player is near the cart it'll use that input rather than your override.

    The value for SetSpeedDir is a fractional value of the max speed, so 1 is the same speed as 3 people pushing, I thiiiiink 0.33 would be the same as 1 person, but I can't remember the values.
     
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  5. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    I think they may be talking about overtime movement?
     
  6. spacenoobs

    spacenoobs L1: Registered

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    Ym's answer helped :)
     
  7. MoonFox

    MoonFox L10: Glamorous Member

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