Saturation

PL Saturation b9

Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

A:
Removed the broken textures for the doors
B:
Fully clipped the rock-block
Added some more pickups in thee big building
C:
Fixed Z-clipping
Rerouted the hill to path through the other side of C instead of being entirely isolated from it
Due to this, some signs have been rearranged
Clipped off the cliff tops
D:
Fixed a misplaced path_track being a bit too high
Fixed Z-clipping spawn doors
Developed the area out of red spawn
At both ends of D...

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Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

A:
Sign no longer floating off of the wall
Added a drop down out of blu spawn into the cave
Added more illumination at the point area
Downgraded a full ammo to a medium

B:
Relocated some pickups
Extended the cliff a bit

C:
Added some more areas to guide players to the cool waterslide
Lowered a wall to let in more light

D:
Upgraded red's small ammo to a medium

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Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

A:
Added some track props

B:
Upgraded a small ammo to a medium
Fixed a coupled unscalable triangles
Made an arrow dissapear when A is capped instead of B
Updated door's texture that closes after A is capped to show no-entry
Added a full ammo

C:
Turned the big pillar into a shack
Downgraded a medium ammo to encourage more forward positioning for engineers
Added some barrels
Cut some corners
Removed the big blocker to let spies through

D...

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Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Changes:

A:
Raised the door frames in blu spawn
Restructured the drop down to make it more appealing
Remodelled a house
removed some in-grown rock
Reduced thickness of the building walls
B:
Area after the drawbridge as been converted into a cave
Removed some pickups
Reduced the thickness of the building walls
C:
Reworked area around the point
D:
Reoritennted to accomodate changes to C
Reduced thickness of the building walls

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Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

A:
Repurposed "death-box" into a spawn for BLU when A is capped
Removed a wall in the cave
Unclipped some roofs
Added a ledge to climb onto at the slope that leads into the water
Removed a fence prop
B:
Door at the spawn house closes when A is capped with no delay
Redid the displacements
Added a slope to get into red's and blu's building easier
Downgraded a ammo and upgraded an ammo
C:
Fixed the broken spawn door lol

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MM1011

L1: Registered
Apr 15, 2023
44
17
Some feedback: the second point feels pretty bad to play? It's not unplayable, mind you, but it feels like with the fast river RED gets to B first, whereupon they have a long, narrow hallway with no flanks to settle up in, while BLU has a relatively long walk with little options. It's the kind of thing where there's so few options that a Phlog + Uber will pretty much always work, but IMO that's not a fun place to be.
 

Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

cart should float less

A:
added a missing road bumper
changed respawn times for red from 5 -> 8
blu's cave stairs area is now a series of jumps to make it harder for red to flank and is made a bit taller
downgraded a medium ammo pack to small

B:
Made a rock wall more "rocky"
Reduced scale of treadplate texture
Added an extra light in blu spawn

C:
Fixed one-way door being stuck
Added teleports to red spawn when B is capped
Removed an invisible wall...

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Hadull

L2: Junior Member
Oct 29, 2021
87
25
Hadull updated Saturation with a new update entry:

Updates:

A:
Downgraded a full ammopack to a medium
Blue spawnwaves reduced from 5 -> 3
Red spawnwaves increased from 8 -> 8.5
Reduced water wheel width a bit
Clipped the top of a building
B:
Blu spawns a bit further out of their spawn to reduce walktimes
Removed the pipe prop at the choke
Removed the lamp prop at the choke
Removed some small red pipes at the choke
Lowered the platform at the choke
Smoothed the displacements at the choke
Red spawnwaves...

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