Saturation

Saturation a11

A
added a third route for BLU
B
nothing
C
Removed some space to shrink the area
D
Relocated
Added a third route
Added some more space
A:
Repurposed "death-box" into a spawn for BLU when A is capped
Removed a wall in the cave
Unclipped some roofs
Added a ledge to climb onto at the slope that leads into the water
Removed a fence prop
B:
Door at the spawn house closes when A is capped with no delay
Redid the displacements
Added a slope to get into red's and blu's building easier
Downgraded a ammo and upgraded an ammo
C:
Fixed the broken spawn door lol
losts of minor changes everywhere but reworked C the most
A:
Raised the door frames in blu spawn
Restructured the drop down to make it more appealing
Remodelled a house
removed some in-grown rock
Reduced thickness of the building walls
B:
Area after the drawbridge as been converted into a cave
Removed some pickups
Reduced the thickness of the building walls
C:
Reworked area around the point
D:
Reoritennted to accomodate changes to C
Reduced thickness of the building walls
A:
Added some track props

B:
Upgraded a small ammo to a medium
Fixed a coupled unscalable triangles
Made an arrow dissapear when A is capped instead of B
Updated door's texture that closes after A is capped to show no-entry
Added a full ammo

C:
Turned the big pillar into a shack
Downgraded a medium ammo to encourage more forward positioning for engineers
Added some barrels
Cut some corners
Removed the big blocker to let spies through

D:
Updated door's texture that closes after C is capped to show no-entry
Added some track props
A:
Reloacted the point to the start of the bridge
B:
Redesigned B
C:
Modified it to compensate for B's changes
A:
Sign no longer floating off of the wall
Added a drop down out of blu spawn into the cave
Added more illumination at the point area
Downgraded a full ammo to a medium

B:
Relocated some pickups
Extended the cliff a bit

C:
Added some more areas to guide players to the cool waterslide
Lowered a wall to let in more light

D:
Upgraded red's small ammo to a medium
All water has been replaced with water_hydro_cheap
Nobuilded somewhere as requested
Cart rides a little lower

A:
Added some missing clips above blu spawn
B:
Remodelled the building the cart moves into
Upgraded those 2 smalls in the big house to mediums
A:
Raised blu spawn area
Added an under passage from the bottom of the river into the cave
More illumination
B:
Widened the door ways of the house the cart passes through
C:
Extended the fence props down a bit
D:
Reduced red respawn from 11 to 8

For all points blu respawn is increased from 3 to 5
Actually compiled cubemaps