Sassafras

KotH Sassafras a4

WombatSauce

L3: Member
Dec 22, 2015
115
5

WombatSauce

L3: Member
Dec 22, 2015
115
5
Changelog:
  • Redesigned mid
  • Resigned mid house
  • Redesigned spawn
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Cytosolic

L5: Dapper Member
May 1, 2015
201
169
This looks nice. That area to the left in the fourth screenshot is kinda open and flat, and looks unpleasant to push through. Also, I hope you func_detailed those cross supports.
 

WombatSauce

L3: Member
Dec 22, 2015
115
5
This looks nice. That area to the left in the fourth screenshot is kinda open and flat, and looks unpleasant to push through. Also, I hope you func_detailed those cross supports.
Thank you! And don't worry, thats all func detailed, and you are never forced to go through the ravine. You can go through it, or into the long sniper building which is slower but more protected. Thanks for the suggestion though. I'll probably add some cover there in a3 so that its viable for non jumping classes.
 

WombatSauce

L3: Member
Dec 22, 2015
115
5
Thanks! I chose the models instead of overlays because they lack depth. I turned off the collisions, so they're pretty much the same.
 

WombatSauce

L3: Member
Dec 22, 2015
115
5
Notes:
  • Replaced spawn ramp to the battlements building with a drop down
  • changed the rock "ramp" to the sniper bridge to a proper brush one
  • Redesigned second spawn and its half the courtyard
  • Replaced the plank bridge from the long sniper building to the construction site with a displacement ramp, and added a rock
  • Removed clipping above the top of the construction site (you can jump over it!)
  • Hinted a bit more
  • Heightened the skybox
  • Changed skybox + lighting to those of harvest
  • Replaced grass texture with harvest's
Pretty Pictures:
a4- 1.jpg a4- 2.jpg a4- 3.jpg a4- 4.jpg a4- 5.jpg

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