CP s2a_compound_beta

Discussion in 'Map Factory' started by studio2a, Apr 6, 2011.

  1. studio2a

    studio2a L1: Registered

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    Another update to one of our previous maps, this time "ctf_s2a_compound_beta". (Of course, the original map layout was derived from Counter Strike's "Compound" map).

    We replaced our custom "Defend the Flag" gametype with simple control point play, updated the art and layout in key areas, and optimized the map for much better performance.

    While we still hope to get some interest in the DTF game, requiring users to download a custom HUD makes it tough to get a map tested- hence, Control Point mode! This is a simple CP map, with no required order to capturing, and no re-capturing by Red.

    It would be great to hear thoughts on the CP layout, timing, whether they should be sequential, re-capable by red...etc. The art for this map may be in "Beta" stage, but the CP gameplay is definitely "Alpha" at best!

    Thanks for looking!
     
    Last edited: Apr 6, 2011
  2. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Aha! I remember this map. - I seem to recall it had a leak. - I hope this is fixed now, seeing as it's very dark.
     
  3. (s2a) yahodahan

    (s2a) yahodahan L3: Member

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    Aha-HA! No more leak! Just dark and moody.
     
  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I think it's a little too dark, makes it hard to tell difference between teams.
     
  5. Pocket

    aa Pocket func_croc

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    Got some issues with overlapping tread textures, there.
     
  6. (s2a) yahodahan

    (s2a) yahodahan L3: Member

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    Actually, those screenshots just don't do it justice...taking some new ones to to better show off the map.
     
  7. (s2a) yahodahan

    (s2a) yahodahan L3: Member

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    Ah, yes...yes I do. Will look into that :)
     
  8. studio2a

    studio2a L1: Registered

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    screenshots updated!
     
  9. waxpax

    waxpax L5: Dapper Member

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    I think you should make the points neutral and make it so that you have to have all three points to win a round, like cp_fallout. We pugged fallout once and that domination-like game mode was a lot of fun; I think your map would also be a lot of fun if you tried this game mode and figured out reasonable cap times.
     
  10. (s2a) yahodahan

    (s2a) yahodahan L3: Member

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    Hi waxpax, thanks for the suggestion. I think the spawn/overall layout of this map would make a Domination game unbalanced, since Blu spawns outside the walls, Red inside, Red would have a big advantage. Since the CPs are so close though, Domination could be fun, if the spawns were changed up/etc...maybe we'll give that a try too? Thanks!
     
  11. Dustoxx

    Dustoxx L6: Sharp Member

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    the graffiti on the container looks pretty