Another update to one of our previous maps, this time "ctf_s2a_compound_beta". (Of course, the original map layout was derived from Counter Strike's "Compound" map).
We replaced our custom "Defend the Flag" gametype with simple control point play, updated the art and layout in key areas, and optimized the map for much better performance.
While we still hope to get some interest in the DTF game, requiring users to download a custom HUD makes it tough to get a map tested- hence, Control Point mode! This is a simple CP map, with no required order to capturing, and no re-capturing by Red.
It would be great to hear thoughts on the CP layout, timing, whether they should be sequential, re-capable by red...etc. The art for this map may be in "Beta" stage, but the CP gameplay is definitely "Alpha" at best!
Thanks for looking!
We replaced our custom "Defend the Flag" gametype with simple control point play, updated the art and layout in key areas, and optimized the map for much better performance.
While we still hope to get some interest in the DTF game, requiring users to download a custom HUD makes it tough to get a map tested- hence, Control Point mode! This is a simple CP map, with no required order to capturing, and no re-capturing by Red.
It would be great to hear thoughts on the CP layout, timing, whether they should be sequential, re-capable by red...etc. The art for this map may be in "Beta" stage, but the CP gameplay is definitely "Alpha" at best!
Thanks for looking!
Last edited: