KotH Rundown

Discussion in 'Map Factory' started by Fr0Z3nR, Dec 18, 2010.

  1. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Got and received feedback. Yes, Its linear, I plan to make it less campy in beta.

    I'm going to move on to beta anyways, this one is the farthest I've gone with a map ever, and have learned a lot from it.
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Began detailing, just tossing these here:

    (red saw room)
    [​IMG]

    Exterior and rough environment.
    [​IMG]
     
  3. REEJ

    REEJ L7: Fancy Member

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    looks nice
     
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  4. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Funnily enough, those shots are now a bit old.

    I'm constantly detailing and thus changing around things... Like, the second screenshot looks different now, the inside of the saw room is done for now, but the exterior environment is constantly changing, because I really like the environments of TF2, So i'm trying to do this right and make it the best I can for a first time detailing a map.

    I'll post more screens before the end of the week. I'm getting a nice desktop for my birthday, so over spring break (next week) I'll be detailing like a beast.

    EDIT: Here are a couple more interior shot: http://forums.tf2maps.net/showpost.php?p=219391&postcount=1981
     
    Last edited: Mar 1, 2011
  5. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Updated some screenshots... Here are a few more...

    Basically it went from this: [​IMG] to this [​IMG]

    Spawnroom WiP:
    [​IMG]

    Inner/Exterior of front building:
    [​IMG]
    [​IMG]

    I'm getting a better comp, and am going on spring break tomorrow, so expect a lot to come mid to late next week.
     
  6. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I'm still a little iffy on that roof, but the rest looks alright.
    I haven't played it yet, maybe it'll be on the next gameday? Looks interesting.
     
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    Last edited: Mar 3, 2011
  7. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    A half finished beta? I might post it if I'm allowed... I have to do a lot of optimization everywhere before I get there...

    If anything, I'll try and put it into the gameday a week from tomorrow.
     
  8. Zhan

    Zhan L5: Dapper Member

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    You might think about other sorts of walls to demarcate the edge of the map, since it looks like you're currently using a lot of chainlink fences. Perhaps try using the outer walls of buildings that are outside the playable area?
     
  9. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I was planning on that, the chain links will go up to a side building which is the 2nd to next thing to do on my list (the 1st being finish up the scene behind red's spawn) But it won't be chain link the whole way round... I may actually end up moving the side buildings down a bit, and connect it with the dirt road/truck overlays I have...

    Like I said, I'm -hopefully- getting a shiney new desktop for my birthday, so after overnight DL'ing TF2 again, I'll be mapping like a mad-man for my spring break... Expect lots to come >:D
     
  10. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Looks very nice, I'm impressed with your detailing skills :D

    Just one thing, I'd use brushes instead of models for the big window frames; the difference in hues looks ugly atm.
     
  11. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Thanks, this means a ton.

    And by the big models, I assume you mean the ones on the non-spawn building? in the last screenshot I posted above?
     
  12. tyler

    aa tyler

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    I looked at the truck from the Bullet Crops pack. You just have to select the static model in the model browser. Ask me some time (or anyone really) if you can't figure it out.
     
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  13. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Ooh, I'll look into that and compare the two.
     
  14. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I'll just leave these here:
    [​IMG][​IMG][​IMG][​IMG]

    The building with the 3 small windows attached to blu's sawroom holds the obligatory to theme missles, as shown through the boarded up windows in the sawroom:
    [​IMG]
     
  15. absurdistof

    aa absurdistof

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    Detailing-wise, the middle building could use some supports or wood on the outside to add to visual appeal (remember that more detail/height/brightness subtly guides players), and the red room is quite red :p
     
  16. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    I didn't mention, the middle isn't detailed yet, thats next up after I finish up blue and the surrounding area.

    I turned the red light to a white light, and will rework that room a littlebit... make it more menacing.
     
  17. absurdistof

    aa absurdistof

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    Lol you might also go for a warm light look, or you could have a hole in the roof or make it look deserted. I don't think menacing works too well with tf2, but that's a challenge not a statement :p
     
  18. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    BWAHHA! Thought I was done with this didn't you!

    WRONG! If you have been in chat recently... (well today)... I was livestreaming me detailing the last of blue's area! Which means the only thing left is the middle point! Which means I'm almost done! Wow, this is a lot of exclamation points!

    Anyways, I updated some of the screenshots on the original release, but here is a complete gallery of the new shots:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    Hopefully I'll be able to finish up the center point this weekend, along with the mass amount of optimization needed (so. many. trees.)... I hope to have b1 out within the week, but we'll see how that goes.
     
  19. absurdistof

    aa absurdistof

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    Displacement roofs look a little odd :p
     
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  20. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

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    Yea, those were to make it look more warn out. I was going to adjust that. The one over the Garage was copy/pasted from reds and needs some adjustment. I actually just noticed that the door clips through the roof there, so I need to adjust it anyways. prolly will add some odd tower or something. Something "fun".