Triple post ftw.
Bump for the playtest today. Things to change:
C is too easy to defend. Have a plan to fix it already.
The fast way to B for offense should be on the lower floor or farther away from the CP.
A is captured far too quickly. Will raise capture time significantly. Perhaps make it a bit more of an epic battle.
I heard some complaints about stairs but I'm playing at my sister's house and the speakers make it difficult to understand people, so I couldn't get what most of you were saying about it.
Flame mentioned a gap that he fell through, I think he meant the one directly after you exit the higher Blu spawn exit on the right.
Some ramps are too thin, I think. Will widen them for ease of use.
I'm sure there's more, just couldn't hear everything. I'd love someone greatly to fill me in on what I missed.
Anyway, been doing a little detailing while bored.