rotate brushes?

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I made a watermill that i want to rotate, so it are all brushes and i want it to rotate around 1 axis around 1 point (the middlepoint)

To what do i bind these brushes? what func and what properties do i have to set :tongue_smilie:

i searched the whole net but i just cant find it dammit.

CHEERS MATE
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
lol thats gay i checked the wiki with the search of rotate and nothing came up usefull :p

thanks logo.

EDIT: DAMMIT its not working!!!!! I made a testmap with simple cubes but i think its not designed for tf2 or something? I cant get it working ffs! Even with the origin brush etc
Something IS rotating, if i stand near it moves me like it was rotating but i dont SEE it rotating :(
 
Last edited:
Oct 25, 2007
219
690
Yeah it appears VALVe disabled the func_rotating entity for TF2. However, they left the func_door_rotating working. That's how I got my waterwheel working.
 

Intraman

L4: Comfortable Member
Nov 4, 2007
191
0
Heh I figured that was how. You just have to have it always openning, right?
 
Oct 25, 2007
219
690
Well, you can do a lot of that stuff with func_door_rotating. However func_rotating is still better.

The only reason why I could think that VALVe disabled it was to help with speed for people on crappy PCs.
 

Half-Life_Maniac

L3: Member
Nov 30, 2007
122
89
That doesn't make sense. Then they might as well remove doors as well and replace them with holes in the walls, since that door entitiy would have been such an enormous strain on the engine!

I'm guessing they just broke something as usual!
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
spaceweasels great job, everybody else thx for helping. Damn valve for one time i dont use default brushes u fuck it up :D