rotate brushes?

Discussion in 'Mapping Questions & Discussion' started by Snipergen, Nov 30, 2007.

  1. Snipergen

    Snipergen L13: Stunning Member

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    I made a watermill that i want to rotate, so it are all brushes and i want it to rotate around 1 axis around 1 point (the middlepoint)

    To what do i bind these brushes? what func and what properties do i have to set :tongue_smilie:

    i searched the whole net but i just cant find it dammit.

    CHEERS MATE
     
  2. Logo

    Logo L3: Member

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  3. Snipergen

    Snipergen L13: Stunning Member

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    lol thats gay i checked the wiki with the search of rotate and nothing came up usefull :p

    thanks logo.

    EDIT: DAMMIT its not working!!!!! I made a testmap with simple cubes but i think its not designed for tf2 or something? I cant get it working ffs! Even with the origin brush etc
    Something IS rotating, if i stand near it moves me like it was rotating but i dont SEE it rotating :(
     
    Last edited: Nov 30, 2007
  4. Swift

    Swift Guest

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    Attach your testmap.vmf. I'll make it work. :lol:
    I'll have a go. ;)
     
  5. Snipergen

    Snipergen L13: Stunning Member

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  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    I ran into that before, func_rotating appear broken in TF2, no idea why.
     
  7. spaceweasels

    aa spaceweasels

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  8. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    Actually, looking at a decompiled cp_gravelpit, the radar dishes up on the roof of cap point B are supposed to rotate. Yet I see no rotation in-game...
     
  9. spaceweasels

    aa spaceweasels

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    Yeah it appears VALVe disabled the func_rotating entity for TF2. However, they left the func_door_rotating working. That's how I got my waterwheel working.
     
  10. Intraman

    Intraman L4: Comfortable Member

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    Heh I figured that was how. You just have to have it always openning, right?
     
  11. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Hum, that method doesn't work great if you want something rotating fast, or wish to stop and start it. :( Why must valve break stuff?
     
  12. spaceweasels

    aa spaceweasels

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    Well, you can do a lot of that stuff with func_door_rotating. However func_rotating is still better.

    The only reason why I could think that VALVe disabled it was to help with speed for people on crappy PCs.
     
  13. Half-Life_Maniac

    Half-Life_Maniac L3: Member

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    That doesn't make sense. Then they might as well remove doors as well and replace them with holes in the walls, since that door entitiy would have been such an enormous strain on the engine!

    I'm guessing they just broke something as usual!
     
  14. Snipergen

    Snipergen L13: Stunning Member

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    spaceweasels great job, everybody else thx for helping. Damn valve for one time i dont use default brushes u fuck it up :D