- Feb 16, 2009
- 4
- 0
Hey guys,
I'm currently working on a map that involves building bases (a replica of Baserace. My plan so far is for one team to retrieve the intel and to bring it to a specific point to build up a certain portion of their base. So far everything is going to plan, except I cannot get the intel to return.
The only way I can get the intel to return to it's starting location is to use a func_capturezone. Unfortunately, that means that the game is over if the intel is capped 3 times. If you've ever played baserace before, you probably need at least 10 - 15 captures to get the base built.
So my question is this:
Can the intel be returned once it hits a trigger that isn't func_capturezone.
If not, how would I increase the number of caps for a round win?
Thanks in advance!
I'm currently working on a map that involves building bases (a replica of Baserace. My plan so far is for one team to retrieve the intel and to bring it to a specific point to build up a certain portion of their base. So far everything is going to plan, except I cannot get the intel to return.
The only way I can get the intel to return to it's starting location is to use a func_capturezone. Unfortunately, that means that the game is over if the intel is capped 3 times. If you've ever played baserace before, you probably need at least 10 - 15 captures to get the base built.
So my question is this:
Can the intel be returned once it hits a trigger that isn't func_capturezone.
If not, how would I increase the number of caps for a round win?
Thanks in advance!