- Jan 31, 2008
- 555
- 1,482
I have been working on this map for quite some time now and it's nearing completion 
I think I will have one more release candidate after this one, after that I'll probably release it!
Changes from rc2 to rc3:
Gameplay changes:
- Any buildings left at red's first spawn is now removed when blue caps cap 2
- Opened up cap 4 alot more.
- Widened the stairs at red's first spawn
- Changed a medium ammopack and a small medkit to a large ammopack and a medium medkit at cap 3
- After blue caps the second control point, they'll change spawn after 20 seconds instead of changing it instantaneously
- Red's respawntime after cap 1 have been captured is now changed from 10-20 seconds to 11-22 seconds
- A bug in a buiding near cap 3 where teleporter exits got destroyed, have been fixed
- Added another barrel on two other barrels at cap 3 to allow people to jump up on them to get up to the second floor
Cosmetic changes:
- The map has been retextured into the gravelpit dirt theme
- 3D skybox completely redone to fit the gravelpit theme.
- The new part near the last cap is now detailed
- Removed some planks from the building outside blue's spawn.
- Lowered the power of a few displacements near cap 1 to improve the fps
- Removed some pipes and a crate at cap 1 and fixed a few displacements
- Added a F_M poster
- Fixed some fade distances and other minor visual glitches
- Added a light near the blue spawn to lit a dark area
- The red farm buildings are slightly out of place, and have been replaced with wooden buildings.
- Slightly optimized some more from cap 1 to cap 2
I think I will have one more release candidate after this one, after that I'll probably release it!
Changes from rc2 to rc3:
Gameplay changes:
- Any buildings left at red's first spawn is now removed when blue caps cap 2
- Opened up cap 4 alot more.
- Widened the stairs at red's first spawn
- Changed a medium ammopack and a small medkit to a large ammopack and a medium medkit at cap 3
- After blue caps the second control point, they'll change spawn after 20 seconds instead of changing it instantaneously
- Red's respawntime after cap 1 have been captured is now changed from 10-20 seconds to 11-22 seconds
- A bug in a buiding near cap 3 where teleporter exits got destroyed, have been fixed
- Added another barrel on two other barrels at cap 3 to allow people to jump up on them to get up to the second floor
Cosmetic changes:
- The map has been retextured into the gravelpit dirt theme
- 3D skybox completely redone to fit the gravelpit theme.
- The new part near the last cap is now detailed
- Removed some planks from the building outside blue's spawn.
- Lowered the power of a few displacements near cap 1 to improve the fps
- Removed some pipes and a crate at cap 1 and fixed a few displacements
- Added a F_M poster
- Fixed some fade distances and other minor visual glitches
- Added a light near the blue spawn to lit a dark area
- The red farm buildings are slightly out of place, and have been replaced with wooden buildings.
- Slightly optimized some more from cap 1 to cap 2
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