- Feb 13, 2013
- 13
- 0
Hey guys,
Just a simple, very simple question. I'm building a map, not for gaming use (not for now at least) but a set I want to use over in Source Film Maker. Now, I've done most of the elements of my scene. One of the few things that remains is the reflective floor. I just need a standard reflective tile floor as seen in most TF2 levels. Nothing fancy, just that, maybe with the reflections pumped up a bit but that's not crucial. What is crucial is that I get at least some reflections. I've added in materials from the library, the tile looks great but there's no reflection. I tried copy / pasting an object mapped with a reflective tile from 2Fort, in 2Fort it reflects in my map it doesn't. Could you guys please tell me which is the simplest, idiot proof way of getting a reflective tile floor?
Any tips appreciated. Thanks!
Just a simple, very simple question. I'm building a map, not for gaming use (not for now at least) but a set I want to use over in Source Film Maker. Now, I've done most of the elements of my scene. One of the few things that remains is the reflective floor. I just need a standard reflective tile floor as seen in most TF2 levels. Nothing fancy, just that, maybe with the reflections pumped up a bit but that's not crucial. What is crucial is that I get at least some reflections. I've added in materials from the library, the tile looks great but there's no reflection. I tried copy / pasting an object mapped with a reflective tile from 2Fort, in 2Fort it reflects in my map it doesn't. Could you guys please tell me which is the simplest, idiot proof way of getting a reflective tile floor?
Any tips appreciated. Thanks!