Ravidge's polypack thread

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Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,821
I still don't get UV unwrapping in 3Dsmax. It seems less efficient to me, but then again I did the "Oh I'll figure it out in no time" and gave up.

It seems like it would take forever to unwrap a cylinder riddled with holes. Unless you unwrapped it first and then carved it. But I still don't get unwrapping in 3ds

Oh well. I still like the smg a lot. It is amazing.
Thanks!

I unwrapped it just like I would a normal cylinder. the holes doesn't really add any complexity to that business :)
 

Harribo

aa
Nov 1, 2009
871
851
There's also a severe lack of tape.
Still not happening.
I think Nerdboy is right, some tape here and there would add some character like around the magazine on the smg for grip would help or on the handle of the knife (Though I don't like the look of the handle at all so that might be why). Glad your having another crack at this Ravidge. Oh and the thing that gets pulled back when you shot (inb4 it's called the trigger):
Untitled.jpg
,
Sniper's SMG has a more cartoony/stylized thing than this one
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
It's called the charging handle c:
 

Numerous

L4: Comfortable Member
Oct 14, 2009
150
72
For the bullet-hole thing (the part of the barrel the bullets come out of), wouldn't you just extrude it inwards? I honestly can't see any loss there, apart from the need to colour the insides black and a (very) slight increase in light around the hole (maybe).

Also, for normal sniper rifle models, do you actually need to add a (moving) lever or anything, or is it all one single static model? (with the sniper's animations applied, obviously)
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,821
For the bullet-hole thing (the part of the barrel the bullets come out of), wouldn't you just extrude it inwards? I honestly can't see any loss there, apart from the need to colour the insides black and a (very) slight increase in light around the hole (maybe).

Also, for normal sniper rifle models, do you actually need to add a (moving) lever or anything, or is it all one single static model? (with the sniper's animations applied, obviously)

Not really following you.. are you talking about the actual barrel or the perforated thing that goes around it (is there a name for that? probably)?
I took the easy route.. Extracting and manually filling in the gaps would take a lot longer time.

The rifle animations are a bit tricky, currently it's all static because I don't have access to working sniper arm animations so what I can do is just try to apply what animations valve has made into my model.
I hear a decompiler is being created, so we'll see where that goes.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
the perforated thing that goes around it (is there a name for that? probably)?

Heat shield/discharge/dissipator/etc.

I don't think that tape anywhere on your SMG, Rav, is a good idea. If anything, two mags taped together end-to-end.
 

Numerous

L4: Comfortable Member
Oct 14, 2009
150
72
I mean the hole that the bullet will come out of, which is present (as much as a hole can be present) in any gun.

The thing where, if you poked into it with a long STRAIGHT stick, you would be poking the head of a bullet (I think).
 

0urher0nik0

L1: Registered
Feb 11, 2010
12
0
I think it'd be great if the double barrel sniper rifle had binoculars instead of a one eye'd scope X)

just sayin'