He bumped the thread with updates himself!I'd personally love to see this in game, are you still working on it Ravidge?
He bumped the thread with updates himself!I'd personally love to see this in game, are you still working on it Ravidge?
Thanks!I still don't get UV unwrapping in 3Dsmax. It seems less efficient to me, but then again I did the "Oh I'll figure it out in no time" and gave up.
It seems like it would take forever to unwrap a cylinder riddled with holes. Unless you unwrapped it first and then carved it. But I still don't get unwrapping in 3ds
Oh well. I still like the smg a lot. It is amazing.
I think Nerdboy is right, some tape here and there would add some character like around the magazine on the smg for grip would help or on the handle of the knife (Though I don't like the look of the handle at all so that might be why). Glad your having another crack at this Ravidge. Oh and the thing that gets pulled back when you shot (inb4 it's called the trigger):Still not happening.There's also a severe lack of tape.
For the bullet-hole thing (the part of the barrel the bullets come out of), wouldn't you just extrude it inwards? I honestly can't see any loss there, apart from the need to colour the insides black and a (very) slight increase in light around the hole (maybe).
Also, for normal sniper rifle models, do you actually need to add a (moving) lever or anything, or is it all one single static model? (with the sniper's animations applied, obviously)
the perforated thing that goes around it (is there a name for that? probably)?