Quick Mapping Tips and tricks

henke37

aa
Sep 23, 2011
2,075
515
Amateur hour when it comes to file formats then.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,626
2,775
info_no_dynamic_shadows exists and you use it by selecting faces, and no shadows (pickups or players showing through walls, etc) will appear on that face.

Wait, you have to actually select the faces with that entity? I thought it was a global setting and always wondered why I could never tell the difference when using it. lol, woooow.
 

RaVaGe

aa
Jun 23, 2010
733
1,210
If you have a brush inside another brush, and you want to select the brush inside, select the brush outside and keep the left button pressed until the selection switches to the other brush.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,729
If you have a brush inside another brush, and you want to select the brush inside, select the brush outside and keep the left button pressed until the selection switches to the other brush.

pageup/down also does this but you can go back to the previous selected brush
 

Freyja

aa
Jul 31, 2009
3,020
5,860
You can fix overlays on 45 degree faces being upside down by flipping their U and V values, ie. If U Start is 1 and U End is 0 then make U Start 0 and U End 1 (Do this for the V as well)