Hopefully last version before a finished product.
Fixes:
-A bit of extra details.
-Spies no longer want to hug trees that much.
-Blocked an insane sightline which benefited Sniper bots a lot.
-Nerfed an overpowered Sniper spot. (hopefully)
-Improved bot navigation.
-Sentry Busters no longer self detonate as soon as they spawn when putting Sentries on top of front rocks.
-Added relays mission makers can use to open/close the front upgrade station during a wave.
-Arrows with the penetration upgrade will no longer randomly break on the map. (Thanks Freyja) Except on top of the front buildings. This is due buggy interactions with arrows with penetration and respawnroomvisualizers. Which only Valve can fix.
Missions:
-Intermediate received several changes to make it easier.
-Expert received several changes to make it harder.
Some changes I am planning:
-Make it more noticeable that the tank that destroys the front barricade won't break the second barricade.
-Maybe make red spawn visually more interesting? I don't know.
Read the rest of this update entry...