- Jan 16, 2017
- 14
- 5
1.does is make a difrence making props non solid as in optimization file size ect?
2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence?
3.whats a prop_detail, and where is it optimal to use it?
4.is there a way to turn hl2 textures in the texture browser?
2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence?
3.whats a prop_detail, and where is it optimal to use it?
4.is there a way to turn hl2 textures in the texture browser?