I'm trying to incorporate a point_servercommand entity into a map of mine, to change the way the map plays every so often. This includes stuff like altering gravity, timescale, and other such settings. However, these commands can only usually be used if sv_cheats is set to 1. So, my questions are as follows: - Is there any way to have point_servercommand use cheats without letting players do so? - Is there a way to replicate those sorts of effects without using cheats and/or without using point_servercommand? Thanks for the help!