- Apr 8, 2009
- 30
- 0
Thank for all the feedback Gabageman 
I know about the func_detail still had get around to doing it, currently I am fighitng how to make my lighting unique and I have a nice idea, but I can't get the light_spot to give enough brightness.Maybe I should bump it to like 4000 from 500.
Also Thank you for the model texture on the displacement was only thing I did not check.
For the Vent System I am going to drop it eniterly and use the path up to the sniper room instead. I dont think I can make it shorter with out making it 2 steep.
The Tigger Hurt is only first part as that pool is going have a suction to it as well, so if you 2 close the pipe intakes it will hurt you as well.
Noob Question now how do use TF2 Skies they always say that they are missing, Am I doing something wrong, in the map building I have the same with the water, those 2 thigns I cannot seem to get correct. I use 2 fort water and well skies but nope comes out yellow and a bright white screen.
Thx Again.
I know about the func_detail still had get around to doing it, currently I am fighitng how to make my lighting unique and I have a nice idea, but I can't get the light_spot to give enough brightness.Maybe I should bump it to like 4000 from 500.
Also Thank you for the model texture on the displacement was only thing I did not check.
For the Vent System I am going to drop it eniterly and use the path up to the sniper room instead. I dont think I can make it shorter with out making it 2 steep.
The Tigger Hurt is only first part as that pool is going have a suction to it as well, so if you 2 close the pipe intakes it will hurt you as well.
Noob Question now how do use TF2 Skies they always say that they are missing, Am I doing something wrong, in the map building I have the same with the water, those 2 thigns I cannot seem to get correct. I use 2 fort water and well skies but nope comes out yellow and a bright white screen.
Thx Again.