pullsnake

PL pullsnake a15

uwil

L6: Sharp Member
Nov 12, 2012
260
28
uwil updated pullsnake with a new update entry:

a9x

-changed layout at A dramatically
-changed routes to B's main point area
-the spawn for point A (red team) is now the same one as the one for point B
-increased red team respawn time
-added highground to C
-simplified routing at C
-modified pickup placement
-new forward spawn has been made for blue team after capturing point B

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uwil

L6: Sharp Member
Nov 12, 2012
260
28
uwil updated pullsnake with a new update entry:

a9y

-added rollback zones for b and c (experimental)
-modified routing at C, removed some paths also
-changed A, the right most spawn door is different to prevent sightline / spawncamping issues
-the high ground flank is now leveled, so red players can now access it, the difficulty of A point has risen dramatically, if it's too bad then i will revert it to how it was originally
-other geometry changes for sightline / directional reasons
-changed pickup placement

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uwil

L6: Sharp Member
Nov 12, 2012
260
28
uwil updated pullsnake with a new update entry:

a9yyyy

it has taken so long to push a simple update but

-changed pickup placement mildly
-changed geo at A
-redid C again to be more like it's previous incarnation (more simple and straightforward
-blue has an extra minute added upon capping B
-point placements have been pushed back slightly.

i hope you enjoy

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uwil

L6: Sharp Member
Nov 12, 2012
260
28
uwil updated pullsnake with a new update entry:

a10!!

NOTE: this might be the last version of this map; i have a desire to build a new payload map as a successor to this one, hopefully it's much better than this one ever could be.

we finally did it! watch as the map crumbles into pieces as a result of the following changes:
-changed routing at A to prevent easy rolls from Red after blue point is captured
-changed final point to have better routing to ammo packs
-removed roll forward point at C
-red team no longer respawns automatically so they...

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uwil

L6: Sharp Member
Nov 12, 2012
260
28
uwil updated pullsnake with a new update entry:

a10b

this map seems to just be getting worse and worse
-pushed the capture point for A way back
-the respawn point for red on B is now the same as it is on C
-changed respawn wave times for red on A and C
-opened up some perches (experimental) on A
-removed some added elements from the previous version
-modified & refined rollback areas

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