Props light up incorrectly

Discussion in 'Mapping Questions & Discussion' started by psihomir, May 19, 2009.

  1. psihomir

    psihomir L4: Comfortable Member

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    [​IMG]

    Look at the pipes in the back, the ones around the red light - what's going on with the lighting there?

    I tried placing an info_target underneath every one and setting it as its respective lighting origin, but that changed nothing :(
     
  2. Icarus

    aa Icarus

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    it's because props are vertex lit.

    You COULD compile with -staticproplighting, but I'm warning you, your filesize will look very ugly.
     
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  3. psihomir

    psihomir L4: Comfortable Member

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    So they're inheriting the lighting settings in the next room? (they stick out in it a bit)

    Damn, I guess I'll have to do some movin' now. Or change the other room's lighting :D

    Thanks mate!
     
  4. Icarus

    aa Icarus

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    the whole prop inherits whichever lighting is on the origin (or in your case, the info_target)
     
  5. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, I'd probably put an info light under each 'set' of pipes along that corridor.

    Maybe like 32 units below them. and try to keep the red light off of the one in that area.

    That should help them all look alot more uniform.

    Right now you have 3 distinct sets. One in bright light (white), one with no light (dark) and one with red light.