Prop Physics, Bots and all that jazz

Discussion in 'Mapping Questions & Discussion' started by Rovert Scott, Jan 23, 2010.

  1. Rovert Scott

    Rovert Scott L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    First of all, I am new to hammer, though I am fairly decent at modeling, I have yet to figure out how to animate the things I have made.

    Is their a tutorial that explains how to animate objects made in hammer to do things in a sequence?

    --------------------------------------------------------------------------------------------------------

    Secondly, I am attempting to have non player bots in game. Really just the engineer as a static prop doing the "Crotch_Loser", but it needs to be grouped to an entity that I want to sequence using the first question to do a specific action.


    Imagine an engineer crotched in a mine cart as it rolls down a steep track that bends upward at the bottom shooting him into the air. That’s what I'm attempting.
     
  2. Micnax

    aa Micnax I maek map

    Messages:
    2,018
    Positive Ratings:
    1,338
    The way I'd do this is make a prop_dynamic, set it to the Engineer model and set his default animation to Crouch_Loser, and then tie him to an independent func_tracktrain parented to the mine cart's func_tracktrain, and then have it go on it's own path as it flies through the air.

    It's not simple, but it should work.
     
  3. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Crouched. Though I'm pretty sure that it would be confusing to players to see an engineer either of their team or the opposite team riding a cart through the map. Joodude's method should work.
     
  4. Rovert Scott

    Rovert Scott L1: Registered

    Messages:
    6
    Positive Ratings:
    0
    Thank you very much for your support, I managed to create a fairly decent looking mining cart, complete with lights, and was able to set up the function_train.

    However I was having trouble grouping the cart with engineer to the Function_Train I created. Do I parent objects together diffrently than just grouping them together?

    I ask because I have yet to change the Engiee, the Cart, and the light fixtures into prop_dynamics, by doing so will the spirtes I have created for the lights remain grouped to the cart?



    Sorry for all the questions, but I really appreciate all the help, I hope the map I've been working on will be fairly decent.
     
    Last edited: Jan 23, 2010
  5. Micnax

    aa Micnax I maek map

    Messages:
    2,018
    Positive Ratings:
    1,338
    Engineer >parented to> the engineer's own func_tracktrain >parented to> the mine cart's func_tracktrain

    They should do. If they don't, you could always manually set them to parent to your func_tracktrain, but that's quite difficult.