I hate the model browser. So I finally got around to building a library of all (minus a few) of the TF2 props. I've finished laying out the props by directory, and now I'm going to group them into categories by usage so you can turn on a visgroup, fly over, and view all at your disposal.
Here is where I could use some help... toss me ideas for what you think would be useful categories of props, what I have currently is:
Then there are all the rest of the various detailing props... I'm not entire sure how I should group them... wall details/floor details? small details/large details? "red(mining/wood)"/"blue"(industry/concrete)?
I haven't decided yet if I want to duplicate props into more then one category, or try to keep everything existing only once. I might be able to fudge both, by having major categories (visgrouping by physical location) and minor categories (visgrouping across locations).
The more ideas I get the better, so pile them on!
Here is where I could use some help... toss me ideas for what you think would be useful categories of props, what I have currently is:
- gameplay [signs, payloads, resupply, etc]
- pipes
- railings
- doors and door frames
- metal sheets
- prefab structure framing [rafter/stud clusters)
- prefab building pieces
- 3dskybox [1/16 scale]
- huge stuff [rockets, silos, blast furnace]
- spytech [whatever I deem spytechy
]
- nature [rock, plants]
- fences
- light fixtures
- cranes [curiously there are enough to group them]
Then there are all the rest of the various detailing props... I'm not entire sure how I should group them... wall details/floor details? small details/large details? "red(mining/wood)"/"blue"(industry/concrete)?
I haven't decided yet if I want to duplicate props into more then one category, or try to keep everything existing only once. I might be able to fudge both, by having major categories (visgrouping by physical location) and minor categories (visgrouping across locations).
The more ideas I get the better, so pile them on!